* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
- * \author André Pönitz
+ * \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
+/*
+First some explanation about what a Cursor really is. I try to go from
+more local to general.
+
+* a CursorSlice indicates the position of the cursor at local level.
+It contains in particular:
+ * idx(): the cell that contains the cursor (for Tabular or math
+ arrays). Always 0 for 'plain' insets
+ * pit(): the index of the current paragraph (only for Texted)
+ * pos(): the position in the current paragraph (or in the math
+ equation in Mathed).
+ * inset(): the inset in which the cursor is.
+
+* a DocIterator indicated the position of the cursor in the document.
+ It knows about the current buffer (buffer() method) and contains a
+ vector of CursorSlices that describes the nesting of insets up to the
+ point of interest. Note that operator<< has been implemented, so that
+ one can send a DocIterator to a stream to see its value. Try it, it is
+ very helpful to understand the cursor layout.
+ * when using idx/pit/pos on a DocIterator, one gets the information
+ from the inner slice (this slice can be accessed as top())
+ * inMathed() returns true when the cursor is in a math formula
+ * inTexted() returns true when the cursor is in text
+ * innerTextSlice() returns the deepest slice that is text (useful
+ when one is in a math equation and looks for the enclosing text)
+
+* A CursorData is a descendent of Dociterator that contains
+ * a second DocIterator object, the anchor, that is useful when
+ selecting.
+ * some other data not interesting here
+This class is used only for undo and contains the Cursor element that
+are not GUI-related. In LyX 2.0, Cursor was directly deriving from
+DocIterator
+
+* A Cursor is a descendant of CursorData that contains interesting
+ display-related information, in particular targetX(), the horizontal
+ position of the cursor in pixels.
+ * one interesting method for what you want to do is textRow(), that
+ returns the inner Row object that contains the cursor
+*/
+
#ifndef LCURSOR_H
#define LCURSOR_H
#include "DispatchResult.h"
#include "DocIterator.h"
+#include "Font.h"
+#include "Undo.h"
-#include <iosfwd>
-#include <vector>
+#include "mathed/MathParser_flags.h"
namespace lyx {
class BufferView;
class FuncStatus;
class FuncRequest;
-class Font;
class Row;
// these should go
class InsetMathUnknown;
class Encoding;
+/**
+ * This class describes the position of a cursor within a document,
+ * but does not contain any detail about the view. It is currently
+ * only used to save cursor position in Undo, but culd be extended to
+ * handle the methods that only need this data.
+ **/
+class CursorData : public DocIterator
+{
+public:
+ ///
+ CursorData();
+ ///
+ explicit CursorData(Buffer * buffer);
+ ///
+ explicit CursorData(DocIterator const & dit);
+protected:
+ /// the anchor position
+ DocIterator anchor_;
+ ///
+ mutable DispatchResult disp_;
+ /// do we have a selection?
+ bool selection_;
+ /// are we on the way to get one?
+ bool mark_;
+ /// are we in word-selection mode? This is set when double clicking.
+ bool word_selection_;
+ /// If true, we are behind the previous char, otherwise we are in front
+ // of the next char. This only make a difference when we are in front
+ // of a big inset spanning a whole row and computing coordinates for
+ // displaying the cursor.
+ bool logicalpos_;
+
+// FIXME: make them protected.
+public:
+ /// the current font settings
+ Font current_font;
+ /// the current font
+ Font real_current_font;
-/// The cursor class describes the position of a cursor within a document.
+protected:
+
+ //
+ // math specific stuff that could be promoted to "global" later
+ //
+ /// do we allow autocorrection
+ bool autocorrect_;
+ /// are we entering a macro name?
+ bool macromode_;
+};
-// The public inheritance should go in favour of a suitable data member
-// (or maybe private inheritance) at some point of time.
-class Cursor : public DocIterator {
+
+/// The cursor class describes the position of a cursor within a document.
+class Cursor : public CursorData
+{
public:
/// create the cursor of a BufferView
explicit Cursor(BufferView & bv);
+ /// returns true if we made a decision
+ bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
/// dispatch from innermost inset upwards
void dispatch(FuncRequest const & cmd);
/// get the resut of the last dispatch
- DispatchResult result() const;
+ DispatchResult const & result() const;
/// add a new cursor slice
void push(Inset & inset);
- /// add a new cursor slice, place cursor on left end
- void pushLeft(Inset & inset);
+ /// add a new cursor slice, place cursor at front (move backwards)
+ void pushBackward(Inset & inset);
/// pop one level off the cursor
void pop();
- /// pop one slice off the cursor stack and go left
- bool popLeft();
- /// pop one slice off the cursor stack and go right
- bool popRight();
+ /// pop one slice off the cursor stack and go backwards
+ bool popBackward();
+ /// pop one slice off the cursor stack and go forward
+ bool popForward();
/// make sure we are outside of given inset
void leaveInset(Inset const & inset);
+ /// set the cursor data
+ void setCursorData(CursorData const & data);
/// sets cursor part
void setCursor(DocIterator const & it);
+ /// sets the cursor to the normalized selection anchor
+ void setCursorToAnchor();
+
+ ///
+ void setCurrentFont();
//
// selection
//
/// selection active?
bool selection() const { return selection_; }
- /// selection active?
- bool & selection() { return selection_; }
+ /// set selection;
+ void setSelection(bool sel) { selection_ = sel; }
+ /// do we have a multicell selection?
+ bool selIsMultiCell() const
+ { return selection_ && selBegin().idx() != selEnd().idx(); }
+ /// do we have a multiline selection?
+ bool selIsMultiLine() const
+ { return selection_ && selBegin().pit() != selEnd().pit(); }
+ ///
+ void setWordSelection(bool set) { word_selection_ = set; }
+ ///
+ bool wordSelection() { return word_selection_; }
/// did we place the anchor?
bool mark() const { return mark_; }
/// did we place the anchor?
- bool & mark() { return mark_; }
+ void setMark(bool mark) { mark_ = mark; }
///
void setSelection();
/// set selection at given position
CursorSlice selEnd() const;
/// access start of selection
DocIterator selectionBegin() const;
- /// access start of selection
+ /// access end of selection
DocIterator selectionEnd() const;
- ///
+ /**
+ * Update the selection status and save permanent
+ * selection if needed.
+ * @param selecting the new selection status
+ * @return whether the selection status has changed
+ */
bool selHandle(bool selecting);
- //
- docstring selectionAsString(bool label) const;
///
- docstring currentState();
+ docstring selectionAsString(bool with_label) const;
+ ///
+ docstring currentState() const;
/// auto-correct mode
bool autocorrect() const { return autocorrect_; }
bool & macromode() { return macromode_; }
/// returns x,y position
void getPos(int & x, int & y) const;
+ /// return logical positions between which the cursor is situated
+ /**
+ * If the cursor is at the edge of a row, the position which is "over the
+ * edge" will be returned as -1.
+ */
+ void getSurroundingPos(pos_type & left_pos, pos_type & right_pos);
/// the row in the paragraph we're in
Row const & textRow() const;
//
// common part
//
- /// move one step to the left
- bool posLeft();
- /// move one step to the right
- bool posRight();
+ /// move one step backwards
+ bool posBackward();
+ /// move one step forward
+ bool posForward();
+ /// move visually one step to the right
+ /**
+ * @note: This method may move into an inset unless skip_inset == true.
+ * @note: This method may move into a new paragraph.
+ * @note: This method may move out of the current slice.
+ * @return: true if moved, false if not moved
+ */
+ bool posVisRight(bool skip_inset = false);
+ /// move visually one step to the left
+ /**
+ * @note: This method may move into an inset unless skip_inset == true.
+ * @note: This method may move into a new paragraph.
+ * @note: This method may move out of the current slice.
+ * @return: true if moved, false if not moved
+ */
+ bool posVisLeft(bool skip_inset = false);
+ /// move visually to next/previous row
+ /**
+ * Assuming we were to keep moving left (right) from the current cursor
+ * position, place the cursor at the rightmost (leftmost) edge of the
+ * new row to which we would move according to visual-mode cursor movement.
+ * This could be either the next or the previous row, depending on the
+ * direction in which we're moving, and whether we're in an LTR or RTL
+ * paragraph.
+ * @note: The new position may even be in a new paragraph.
+ * @note: This method will not move out of the current slice.
+ * @return: false if not moved (no more rows to move to in given direction)
+ * @return: true if moved
+ */
+ bool posVisToNewRow(bool movingLeft);
+ /// move to right or left extremity of the current row
+ void posVisToRowExtremity(bool left);
/// insert an inset
void insert(Inset *);
int textTargetOffset() const;
/// access to normalized selection anchor
- CursorSlice anchor() const;
+ CursorSlice normalAnchor() const;
+ // FIXME: this can't be a const & and a const function because
+ // LFUN_TAB_* wants to move the real anchor.
+ /// access to real selection anchor
+ DocIterator & realAnchor();
/// sets anchor to cursor position
void resetAnchor();
/// access to owning BufferView
BufferView & bv() const;
- /// access to owning Buffer
- Buffer & buffer() const;
/// get some interesting description of top position
void info(odocstream & os) const;
/// are we in math mode (2), text mode (1) or unsure (0)?
int currentMode();
- /// reset cursor bottom to the beginning of the given inset
+ /// reset cursor bottom to the beginning of the top inset
// (sort of 'chroot' environment...)
- void reset(Inset &);
+ void reset();
/// for spellchecking
void replaceWord(std::string const & replacestring);
/**
* Right Thing (even if my getStatus partner said that I can do it).
* It is sort of a kludge that should be used only rarely...
*/
- void undispatched();
+ void undispatched() const;
/// the event was already dispatched
- void dispatched();
- /// Set which update should be done
- void updateFlags(Update::flags f);
+ void dispatched() const;
+ /// Set which screen update should be done
+ void screenUpdateFlags(Update::flags f) const;
+ /// Forces an updateBuffer() call
+ void forceBufferUpdate() const;
+ /// Removes any pending updateBuffer() call
+ void clearBufferUpdate() const;
+ /// Do we need to call updateBuffer()?
+ bool needBufferUpdate() const;
/**
* don't call update() when done
*
* not need to be re-drawn and all entries in the coord cache stay
* valid (and there are no other things to put in the coord cache).
* This is a fairly rare event as well and only some optimization.
- * Not using noUpdate() should never be wrong.
+ * Not using noScreenUpdate() should never be wrong.
*/
- void noUpdate();
- /// fix cursor in circumstances that should never happen
- void fixIfBroken();
+ void noScreenUpdate() const;
+ /// fix cursor in circumstances that should never happen.
+ /// \retval true if a fix occured.
+ bool fixIfBroken();
+ /// Repopulate the slices insets from bottom to top. Useful
+ /// for stable iterators or Undo data.
+ void sanitize();
/// output
friend std::ostream & operator<<(std::ostream & os, Cursor const & cur);
+ friend LyXErr & operator<<(LyXErr & os, Cursor const & cur);
-public:
///
- BufferView * bv_;
+ bool textUndo();
+ ///
+ bool textRedo();
+
+ /// makes sure the next operation will be stored
+ void finishUndo() const;
+
+ /// open a new group of undo operations. Groups can be nested.
+ void beginUndoGroup() const;
+
+ /// end the current undo group
+ void endUndoGroup() const;
+
+ /// The general case: prepare undo for an arbitrary range.
+ void recordUndo(UndoKind kind, pit_type from, pit_type to) const;
+
+ /// Convenience: prepare undo for the range between 'from' and cursor.
+ void recordUndo(UndoKind kind, pit_type from) const;
+
+ /// Convenience: prepare undo for the single paragraph or cell
+ /// containing the cursor
+ void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
+
+ /// Convenience: prepare undo for the inset containing the cursor
+ void recordUndoInset(UndoKind kind = ATOMIC_UNDO,
+ Inset const * inset = 0) const;
+
+ /// Convenience: prepare undo for the whole buffer
+ void recordUndoFullDocument() const;
+
+ /// Convenience: prepare undo for the selected paragraphs or cells
+ void recordUndoSelection() const;
+
+ ///
+ void checkBufferStructure();
+
+ /// hook for text input to maintain the "new born word"
+ void markNewWordPosition();
+
+ /// The position of the new born word
+ /// As the user is entering a word without leaving it
+ /// the result is not empty. When not in text mode
+ /// and after leaving the word the result is empty.
+ DocIterator newWord() const { return new_word_; }
+
+public:
//private:
- /// the anchor position
- DocIterator anchor_;
///
- DispatchResult disp_;
-
+ DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
+ ///
+ void saveBeforeDispatchPosXY();
+
+private:
+ /// validate the "new born word" position
+ void checkNewWordPosition();
+ /// clear the "new born word" position
+ void clearNewWordPosition();
+
private:
+ ///
+ BufferView * bv_;
+ ///
+ mutable DispatchResult disp_;
/**
* The target x position of the cursor. This is used for when
* we have text like :
int x_target_;
/// if a x_target cannot be hit exactly in a text, put the difference here
int textTargetOffset_;
- /// do we have a selection?
- bool selection_;
- /// are we on the way to get one?
- bool mark_;
- /// If true, we are behind the previous char, otherwise we are in front
- // of the next char. This only make a difference when we are in front
- // of a big inset spanning a whole row and computing coordinates for
- // displaying the cursor.
- bool logicalpos_;
- /// x position before dispatch started
- int beforeDispX_;
- /// y position before dispatch started
- int beforeDispY_;
+ /// the start of the new born word
+ DocIterator new_word_;
/// position before dispatch started
- size_t beforeDispDepth_;
-
-private:
-
- //
- // math specific stuff that could be promoted to "global" later
- //
- /// do we allow autocorrection
- bool autocorrect_;
- /// are we entering a macro name?
- bool macromode_;
-
+ DocIterator beforeDispatchCursor_;
+ /// cursor screen coordinates before dispatch started
+ int beforeDispatchPosX_;
+ int beforeDispatchPosY_;
///////////////////////////////////////////////////////////////////
//
/// move the cursor up by sending an internal LFUN_DOWN,
/// return true if fullscreen update is needed
bool down();
+ /// whether the cursor is either at the first or last row
+ bool atFirstOrLastRow(bool up);
/// move up/down in a text inset, called for LFUN_UP/DOWN,
/// return true if successful, updateNeeded set to true if fullscreen
/// update is needed, otherwise it's not touched
void plainInsert(MathAtom const & at);
///
void niceInsert(MathAtom const & at);
- ///
- void niceInsert(docstring const & str);
+ /// return the number of inserted array items
+ int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
+ bool enter = true);
/// in pixels from top of screen
void setScreenPos(int x, int y);
bool inMacroMode() const;
/// get access to the macro we are currently typing
InsetMathUnknown * activeMacro();
+ /// get access to the macro we are currently typing
+ InsetMathUnknown const * activeMacro() const;
/// replace selected stuff with at, placing the former
// selection in given cell of atom
void handleNest(MathAtom const & at, int cell = 0);
///
- bool isInside(Inset const *);
+ bool isInside(Inset const *) const;
/// make sure cursor position is valid
+ /// FIXME: It does a subset of fixIfBroken. Maybe merge them?
void normalize();
/// mark current cursor trace for redraw
void touch();
/// display an error message
void errorMessage(docstring const & msg) const;
///
- docstring getPossibleLabel();
+ docstring getPossibleLabel() const;
/// the name of the macro we are currently inputting
docstring macroName();
};
+/**
+ * Notifies all insets which appear in old, but not in cur. And then
+ * notify all insets which appear in cur, but not in old.
+ * Make sure that the cursor old is valid, i.e. all inset pointers
+ * point to valid insets! Use Cursor::fixIfBroken if necessary.
+ */
+bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
+
} // namespace lyx