/// dispatch from innermost inset upwards
void dispatch(FuncRequest const & cmd);
/// get the resut of the last dispatch
- DispatchResult result() const;
+ DispatchResult const & result() const;
/// add a new cursor slice
void push(Inset & inset);
/// add a new cursor slice, place cursor at front (move backwards)
int textTargetOffset() const;
/// access to normalized selection anchor
- CursorSlice anchor() const;
+ CursorSlice normalAnchor() const;
+ // FIXME: this can't be a const & and a const function because
+ // LFUN_TAB_* wants to move the real anchor.
+ /// access to real selection anchor
+ DocIterator & realAnchor();
/// sets anchor to cursor position
void resetAnchor();
/// access to owning BufferView
void checkBufferStructure();
public:
- ///
- BufferView * bv_;
//private:
- /// the anchor position
- DocIterator anchor_;
///
- DispatchResult disp_;
+ DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
///
- DocIterator const & beforeDispatchCursor() { return beforeDispatchCursor_; }
-
+ void saveBeforeDispatchPosXY();
+
private:
+ ///
+ BufferView * bv_;
+ /// the anchor position
+ DocIterator anchor_;
+ ///
+ mutable DispatchResult disp_;
/**
* The target x position of the cursor. This is used for when
* we have text like :
bool logicalpos_;
/// position before dispatch started
DocIterator beforeDispatchCursor_;
+ /// cursor screen coordinates before dispatch started
+ int beforeDispatchPosX_;
+ int beforeDispatchPosY_;
+
// FIXME: make them private.
public: