* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
- * \author André Pönitz
+ * \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
+/*
+First some explanation about what a Cursor really is, from local to
+global.
+
+* a CursorSlice indicates the position of the cursor at local level.
+ It contains in particular:
+ * idx(): the cell that contains the cursor (for Tabular or math
+ arrays). Always 0 for 'plain' insets
+ * pit(): the index of the current paragraph (only for text)
+ * pos(): the position in the current paragraph (or in the math
+ equation in mathed).
+ * inset(): the inset in which the cursor is. For a InsetTabular,
+ this is the tabular itself, not the cell inset (which is an
+ InsetTableCell).
+
+* a DocIterator indicated the position of the cursor in the document.
+ It knows about the current buffer (buffer() method) and contains a
+ vector of CursorSlices that describes the nesting of insets up to the
+ point of interest. Note that operator<< has been implemented, so that
+ one can send a DocIterator to a stream to see its value. Try it, it is
+ very helpful to understand the cursor layout.
+ * when using idx/pit/pos on a DocIterator, one gets the information
+ from the inner slice (this slice can be accessed as top())
+ * inMathed() returns true when the cursor is in a math formula
+ * inTexted() returns true when the cursor is in text
+ * innerTextSlice() returns the deepest slice that is text (useful
+ when one is in a math equation and looks for the enclosing text)
+
+* A CursorData is a descendant of Dociterator that contains
+ * a second DocIterator object, the anchor, that is useful when
+ selecting.
+ * some other data that describes current selection, cursor font, etc.
+
+ This class is mostly used only for undo and contains the Cursor
+ elements that are not GUI-related. In LyX 2.0, Cursor was directly
+ deriving from DocIterator
+
+* A Cursor is a descendant of CursorData that contains interesting
+ display-related information, in particular targetX(), the horizontal
+ position of the cursor in pixels.
+*/
+
#ifndef LCURSOR_H
#define LCURSOR_H
#include "DispatchResult.h"
#include "DocIterator.h"
+#include "Font.h"
+#include "Undo.h"
-#include <iosfwd>
-#include <vector>
+#include "mathed/MathParser_flags.h"
namespace lyx {
class BufferView;
class FuncStatus;
class FuncRequest;
-class LyXFont;
class Row;
// these should go
class InsetMathUnknown;
-class Encoding;
-
-
-/// The cursor class describes the position of a cursor within a document.
-// The public inheritance should go in favour of a suitable data member
-// (or maybe private inheritance) at some point of time.
-class Cursor : public DocIterator {
+/**
+ * This class describes the position of a cursor within a document,
+ * but does not contain any detail about the view. It is currently
+ * only used to save cursor position in Undo, but culd be extended to
+ * handle the methods that only need this data.
+ **/
+class CursorData : public DocIterator
+{
public:
- /// create the cursor of a BufferView
- explicit Cursor(BufferView & bv);
+ ///
+ CursorData();
+ ///
+ explicit CursorData(Buffer * buffer);
+ ///
+ explicit CursorData(DocIterator const & dit);
+ /// output
+ friend std::ostream & operator<<(std::ostream & os, CursorData const & cur);
+ friend LyXErr & operator<<(LyXErr & os, CursorData const & cur);
- /// dispatch from innermost inset upwards
- void dispatch(FuncRequest const & cmd);
- /// get the resut of the last dispatch
- DispatchResult result() const;
- /// add a new cursor slice
- void push(Inset & inset);
- /// add a new cursor slice, place cursor on left end
- void pushLeft(Inset & inset);
- /// pop one level off the cursor
- void pop();
- /// pop one slice off the cursor stack and go left
- bool popLeft();
- /// pop one slice off the cursor stack and go right
- bool popRight();
- /// make sure we are outside of given inset
- void leaveInset(Inset const & inset);
+ /// reset cursor bottom to the beginning of the top inset
+ // (sort of 'chroot' environment...)
+ void reset();
/// sets cursor part
+ /// this (intentionally) does neither touch anchor nor selection status
void setCursor(DocIterator const & it);
+ /// set the cursor to dit normalised against the anchor, and set selection.
+ void setCursorSelectionTo(DocIterator dit);
+ /// sets the cursor to the normalized selection anchor
+ void setCursorToAnchor();
//
// selection
//
/// selection active?
bool selection() const { return selection_; }
- /// selection active?
- bool & selection() { return selection_; }
+ /// set selection; this is lower level than (set|clear)Selection
+ void selection(bool sel) { selection_ = sel; }
+ /// do we have a multicell selection?
+ bool selIsMultiCell() const
+ { return selection_ && selBegin().idx() != selEnd().idx(); }
+ /// do we have a multiline selection?
+ bool selIsMultiLine() const
+ { return selection_ && selBegin().pit() != selEnd().pit(); }
+ ///
+ void setWordSelection(bool set) { word_selection_ = set; }
+ ///
+ bool wordSelection() { return word_selection_; }
/// did we place the anchor?
bool mark() const { return mark_; }
/// did we place the anchor?
- bool & mark() { return mark_; }
+ void setMark(bool mark) { mark_ = mark; }
///
void setSelection();
/// set selection at given position
void setSelection(DocIterator const & where, int n);
///
void clearSelection();
+
+ /// access to normalized selection anchor
+ CursorSlice normalAnchor() const;
+ /// access to real selection anchor
+ DocIterator const & realAnchor() const { return anchor_; }
+ DocIterator & realAnchor() { return anchor_; }
+ /// sets anchor to cursor position
+ void resetAnchor();
+ /// access to owning BufferView
+
/// access start of selection
CursorSlice selBegin() const;
/// access end of selection
CursorSlice selEnd() const;
/// access start of selection
DocIterator selectionBegin() const;
- /// access start of selection
+ /// access end of selection
DocIterator selectionEnd() const;
+
///
- bool selHandle(bool selecting);
- //
- docstring selectionAsString(bool label) const;
+ docstring selectionAsString(bool with_label) const;
+ /// get some interesting description of top position
+ void info(odocstream & os, bool devel_mode) const;
///
- docstring currentState();
+ docstring currentState(bool devel_mode) const;
/// auto-correct mode
bool autocorrect() const { return autocorrect_; }
/// auto-correct mode
bool & autocorrect() { return autocorrect_; }
- /// are we entering a macro name?
- bool macromode() const { return macromode_; }
- /// are we entering a macro name?
- bool & macromode() { return macromode_; }
+
+ /// fix cursor in circumstances that should never happen.
+ /// \retval true if a fix occurred.
+ bool fixIfBroken();
+ /// Repopulate the slices insets from bottom to top. Useful
+ /// for stable iterators or Undo data.
+ void sanitize();
+ ///
+ bool isInside(Inset const *) const;
+ /// make sure we are outside of given inset
+ void leaveInset(Inset const & inset);
+
+ ///
+ bool textUndo();
+ ///
+ bool textRedo();
+
+ /// makes sure the next operation will be stored
+ void finishUndo() const;
+ /// open a new group of undo operations. Groups can be nested.
+ void beginUndoGroup() const;
+ /// end the current undo group
+ void endUndoGroup() const;
+
+ /// The general case: prepare undo for an arbitrary range.
+ void recordUndo(pit_type from, pit_type to) const;
+ /// Convenience: prepare undo for the range between 'from' and cursor.
+ void recordUndo(pit_type from) const;
+ /// Convenience: prepare undo for the single paragraph or cell
+ /// containing the cursor
+ void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
+ /// Convenience: prepare undo for the inset containing the cursor
+ void recordUndoInset(Inset const * inset = 0) const;
+ /// Convenience: prepare undo for the whole buffer
+ void recordUndoFullBuffer() const;
+ /// Convenience: prepare undo for buffer parameters
+ void recordUndoBufferParams() const;
+ /// Convenience: prepare undo for the selected paragraphs or cells
+ void recordUndoSelection() const;
+
+ /// hook for text input to maintain the "new born word"
+ void markNewWordPosition();
+ /// The position of the new born word
+ /// As the user is entering a word without leaving it
+ /// the result is not empty. When not in text mode
+ /// and after leaving the word the result is empty.
+ DocIterator newWord() const { return new_word_; }
+
+ /// are we in math mode (2), text mode (1) or unsure (0)?
+ int currentMode();
+
+ /// Return true if the next or previous inset has confirmDeletion depending
+ /// on the boolean before. If there is a selection, return true if at least
+ /// one inset in the selection has confirmDeletion.
+ bool confirmDeletion(bool before = false) const;
+
+protected:
+ /// validate the "new born word" position
+ void checkNewWordPosition();
+ /// clear the "new born word" position
+ void clearNewWordPosition();
+
+ /// the anchor position
+ DocIterator anchor_;
+ /// do we have a selection?
+ bool selection_;
+ /// are we on the way to get one?
+ bool mark_;
+ /// are we in word-selection mode? This is set when double clicking.
+ bool word_selection_;
+
+// FIXME: make them protected.
+public:
+ /// the current font settings
+ Font current_font;
+ /// the current font
+ Font real_current_font;
+
+protected:
+
+ /// the start of the new born word
+ DocIterator new_word_;
+ //
+ // math specific stuff that could be promoted to "global" later
+ //
+ /// do we allow autocorrection
+ bool autocorrect_;
+};
+
+
+/// The cursor class describes the position of a cursor within a document.
+class Cursor : public CursorData
+{
+public:
+ /// create the cursor of a BufferView
+ explicit Cursor(BufferView & bv);
+
+ /// add a new cursor slice
+ void push(Inset & inset);
+ /// add a new cursor slice, place cursor at front (move backwards)
+ void pushBackward(Inset & inset);
+ /// pop one level off the cursor
+ void pop();
+ /// pop one slice off the cursor stack and go backwards
+ bool popBackward();
+ /// pop one slice off the cursor stack and go forward
+ bool popForward();
+ /// set the cursor data
+ void setCursorData(CursorData const & data);
+
+ /// returns true if we made a decision
+ bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
+ /// dispatch from innermost inset upwards
+ void dispatch(FuncRequest const & cmd);
+ /// display a message
+ void message(docstring const & msg) const;
+ /// display an error message
+ void errorMessage(docstring const & msg) const;
+ /// get the resut of the last dispatch
+ DispatchResult const & result() const;
+
+ ///
+ void setCurrentFont();
+
+ /**
+ * Update the selection status and save permanent
+ * selection if needed.
+ * @param selecting the new selection status
+ * @return whether the selection status has changed
+ */
+ bool selHandle(bool selecting);
+
/// returns x,y position
void getPos(int & x, int & y) const;
+ /// return logical positions between which the cursor is situated
+ /**
+ * If the cursor is at the edge of a row, the position which is "over the
+ * edge" will be returned as -1.
+ */
+ void getSurroundingPos(pos_type & left_pos, pos_type & right_pos) const;
/// the row in the paragraph we're in
Row const & textRow() const;
//
// common part
//
- /// move one step to the left
- bool posLeft();
- /// move one step to the right
- bool posRight();
+ /// move visually one step to the right
+ /**
+ * @note: This method may move into an inset unless skip_inset == true.
+ * @note: This method may move into a new paragraph.
+ * @note: This method may move out of the current slice.
+ * @return: true if moved, false if not moved
+ */
+ bool posVisRight(bool skip_inset = false);
+ /// move visually one step to the left
+ /**
+ * @note: This method may move into an inset unless skip_inset == true.
+ * @note: This method may move into a new paragraph.
+ * @note: This method may move out of the current slice.
+ * @return: true if moved, false if not moved
+ */
+ bool posVisLeft(bool skip_inset = false);
+ /// move visually to next/previous row
+ /**
+ * Assuming we were to keep moving left (right) from the current cursor
+ * position, place the cursor at the rightmost (leftmost) edge of the
+ * new row to which we would move according to visual-mode cursor movement.
+ * This could be either the next or the previous row, depending on the
+ * direction in which we're moving, and whether we're in an LTR or RTL
+ * paragraph.
+ * @note: The new position may even be in a new paragraph.
+ * @note: This method will not move out of the current slice.
+ * @return: false if not moved (no more rows to move to in given direction)
+ * @return: true if moved
+ */
+ bool posVisToNewRow(bool movingLeft);
+ /// move to right or left extremity of the current row
+ void posVisToRowExtremity(bool left);
+ /// Should interpretation of the arrow keys be reversed?
+ bool reverseDirectionNeeded() const;
- /// insert an inset
- void insert(Inset *);
+ ///
+ /// Insertion (mathed and texted)
+ ///
/// insert a single char
void insert(char_type c);
/// insert a string
void insert(docstring const & str);
+ /// insert an inset
+ void insert(Inset *);
+ ///
+ /// Insertion (mathed only)
+ ///
+ /// insert a math atom
+ void insert(MathAtom const &);
+ /// insert a string of atoms
+ void insert(MathData const &);
+ /// Like insert, but moves the selection inside the inset if possible
+ void niceInsert(MathAtom const & at);
+ /// return the number of inserted array items
+ /// FIXME: document properly
+ int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
+ bool enter = true);
- /// in pixels from left of screen
+ /// FIXME: rename to something sensible showing difference to x_target()
+ /// in pixels from left of screen, set to current position if unset
int targetX() const;
- /// write acess to target x position of cursor
- int & x_target();
- /// return target x position of cursor
+ /// set the targetX to x
+ void setTargetX(int x);
+ /// return targetX or -1 if unset
int x_target() const;
- /// set targetX in current position
+ /// set targetX to current position
void setTargetX();
- /// clear target x position of cursor
+ /// clear targetX, i.e. set it to -1
void clearTargetX();
+ /// set offset to actual position - targetX
+ void updateTextTargetOffset();
+ /// distance between actual and targeted position during last up/down in text
+ int textTargetOffset() const;
- /// access to normalized selection anchor
- CursorSlice anchor() const;
- /// sets anchor to cursor position
- void resetAnchor();
- /// access to owning BufferView
BufferView & bv() const;
- /// access to owning Buffer
- Buffer & buffer() const;
- /// get some interesting description of top position
- void info(odocstream & os) const;
- /// are we in math mode (2), text mode (1) or unsure (0)?
- int currentMode();
- /// reset cursor bottom to the beginning of the given inset
+ /// reset cursor bottom to the beginning of the top inset
// (sort of 'chroot' environment...)
- void reset(Inset &);
- /// for spellchecking
- void replaceWord(std::string const & replacestring);
+ void reset();
+
/**
* the event was not (yet) dispatched.
*
* Right Thing (even if my getStatus partner said that I can do it).
* It is sort of a kludge that should be used only rarely...
*/
- void undispatched();
+ void undispatched() const;
/// the event was already dispatched
- void dispatched();
- /// Set which update should be done
- void updateFlags(Update::flags f);
+ void dispatched() const;
+ /// Set which screen update should be done
+ void screenUpdateFlags(Update::flags f) const;
+ /// Forces an updateBuffer() call
+ void forceBufferUpdate() const;
+ /// Removes any pending updateBuffer() call
+ void clearBufferUpdate() const;
+ /// Do we need to call updateBuffer()?
+ bool needBufferUpdate() const;
/**
* don't call update() when done
*
* not need to be re-drawn and all entries in the coord cache stay
* valid (and there are no other things to put in the coord cache).
* This is a fairly rare event as well and only some optimization.
- * Not using noUpdate() should never be wrong.
+ * Not using noScreenUpdate() should never be wrong.
*/
- void noUpdate();
- /// fix cursor in circumstances that should never happen
- void fixIfBroken();
+ void noScreenUpdate() const;
- /// output
- friend std::ostream & operator<<(std::ostream & os, Cursor const & cur);
+ /// Repopulate the slices insets from bottom to top. Useful
+ /// for stable iterators or Undo data.
+ void sanitize();
-public:
///
- BufferView * bv_;
+ void checkBufferStructure();
+
+ /// Determine if x falls to the left or to the side of the middle of the
+ /// inset, and advance the cursor to match this position. If edit is true,
+ /// keep the cursor in front of the inset if it matter for dialogs.
+ /// Note: it does not handle RTL text yet, and is only used in math for now.
+ void moveToClosestEdge(int x, bool edit = false);
+
+ /// whether the cursor is either at the first or last row
+ bool atFirstOrLastRow(bool up);
+
+public:
//private:
- /// the anchor position
- DocIterator anchor_;
///
- DispatchResult disp_;
-
+ DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
+ ///
+ void saveBeforeDispatchPosXY();
private:
+ ///
+ BufferView * bv_;
+ ///
+ mutable DispatchResult disp_;
/**
* The target x position of the cursor. This is used for when
* we have text like :
* shorter than x()
*/
int x_target_;
- /// do we have a selection?
- bool selection_;
- /// are we on the way to get one?
- bool mark_;
- /// If true, we are behind the previous char, otherwise we are in front
- // of the next char. This only make a difference when we are in front
- // of a big inset spanning a whole row and computing coordinates for
- // displaying the cursor.
- bool logicalpos_;
-
-private:
-
- //
- // math specific stuff that could be promoted to "global" later
- //
- /// do we allow autocorrection
- bool autocorrect_;
- /// are we entering a macro name?
- bool macromode_;
-
+ /// if a x_target cannot be hit exactly in a text, put the difference here
+ int textTargetOffset_;
+ /// position before dispatch started
+ DocIterator beforeDispatchCursor_;
+ /// cursor screen coordinates before dispatch started
+ int beforeDispatchPosX_;
+ int beforeDispatchPosY_;
///////////////////////////////////////////////////////////////////
//
///////////////////////////////////////////////////////////////////
public:
- ///
- void insert(MathAtom const &);
- ///
- void insert(MathData const &);
/// return false for empty math insets
- bool erase();
- /// return false for empty math insets
- bool backspace();
- /// called for LFUN_UP etc
+ /// Use force to skip the confirmDeletion check.
+ bool erase(bool force = false);
+ bool backspace(bool force = false);
+
+ /// move the cursor up by sending an internal LFUN_UP
+ /// return true if fullscreen update is needed
bool up();
- /// called for LFUN_DOWN etc
+ /// move the cursor up by sending an internal LFUN_DOWN,
+ /// return true if fullscreen update is needed
bool down();
+ /// move up/down in a text inset, called for LFUN_UP/DOWN,
+ /// return true if successful, updateNeeded set to true if fullscreen
+ /// update is needed, otherwise it's not touched
+ bool upDownInText(bool up, bool & updateNeeded);
+ /// move up/down in math or any non text inset, call for LFUN_UP/DOWN
+ /// return true if successful
+ bool upDownInMath(bool up);
+ /// move forward in math. word: whether to skip a whole "word" (insets with
+ /// the same mathclass)
+ bool mathForward(bool word);
+ ///
+ bool mathBackward(bool word);
///
void plainErase();
///
void plainInsert(MathAtom const & at);
- ///
- void niceInsert(MathAtom const & at);
- ///
- void niceInsert(docstring const & str);
-
- /// in pixels from top of screen
- void setScreenPos(int x, int y);
- /// current offset in the top cell
- /// interpret name a name of a macro. Returns true if
- /// something got inserted.
+ /// interpret name of a macro. Returns true if something got
+ /// inserted.
bool macroModeClose();
/// are we currently typing the name of a macro?
bool inMacroMode() const;
/// get access to the macro we are currently typing
InsetMathUnknown * activeMacro();
+ /// get access to the macro we are currently typing
+ InsetMathUnknown const * activeMacro() const;
+ /// the name of the macro we are currently inputting
+ docstring macroName();
+
/// replace selected stuff with at, placing the former
// selection in given cell of atom
void handleNest(MathAtom const & at, int cell = 0);
- ///
- bool isInside(Inset const *);
/// make sure cursor position is valid
+ /// FIXME: It does a subset of fixIfBroken. Maybe merge them?
void normalize();
- /// mark current cursor trace for redraw
- void touch();
- /// hack for reveal codes
- void markInsert();
- void markErase();
/// injects content of a cell into parent
void pullArg();
/// split font inset etc
void handleFont(std::string const & font);
- /// display a message
- void message(docstring const & msg) const;
- /// display an error message
- void errorMessage(docstring const & msg) const;
- ///
- docstring getPossibleLabel();
-
- /// moves position somehow up or down
- bool goUpDown(bool up);
-
- /// the name of the macro we are currently inputting
- docstring macroName();
- /// where in the curent cell does the macro name start?
- int macroNamePos();
/// can we enter the inset?
bool openable(MathAtom const &) const;
- ///
- Encoding const * getEncoding() const;
/// font at cursor position
- LyXFont getFont() const;
- ///
- bool isRTL() const;
+ Font getFont() const;
};
+/**
+ * Notifies all insets which appear in \c old, but not in \c cur. And then
+ * notify all insets which appear in \c cur, but not in \c old.
+ * \returns true if cursor is now invalid, e.g. if some insets in
+ * higher cursor slices of \c old do not exist anymore. In this case
+ * it may be necessary to use Use Cursor::fixIfBroken.
+ */
+bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
+
} // namespace lyx