* Not using noScreenUpdate() should never be wrong.
*/
void noScreenUpdate() const;
+ ///
+ Update::flags screenUpdate() const { return disp_.screenUpdate(); }
/// fix cursor in circumstances that should never happen.
/// \retval true if a fix occured.
bool fixIfBroken();
void checkBufferStructure();
/// hook for text input to maintain the "new born word"
- void markEditPosition();
+ void markNewWordPosition();
/// The position of the new born word
/// As the user is entering a word without leaving it