///
void setWordSelection(bool set) { word_selection_ = set; }
///
- bool wordSelection() { return word_selection_; }
+ bool wordSelection() const { return word_selection_; }
/// did we place the anchor?
bool mark() const { return mark_; }
/// did we place the anchor?
void clearSelection();
/// check whether selection contains specific type of inset
/// returns 0 if no selection was made
- bool insetInSelection(InsetCode const & inset);
+ bool insetInSelection(InsetCode const & inset) const;
/// count occurences of specific inset type in the selection
/// returns 0 if no selection was made
- int countInsetsInSelection(InsetCode const & inset);
+ int countInsetsInSelection(InsetCode const & inset) const;
/// access to normalized selection anchor
+ // FIXME: this should return a full DocIterator
CursorSlice normalAnchor() const;
/// access to real selection anchor
DocIterator const & realAnchor() const { return anchor_; }
DocIterator selectionEnd() const;
///
- docstring selectionAsString(bool with_label) const;
+ docstring selectionAsString(bool const with_label,
+ bool const skipdelete = false) const;
/// get some interesting description of top position
void info(odocstream & os, bool devel_mode) const;
///
/// containing the cursor
void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
/// Convenience: prepare undo for the inset containing the cursor
- void recordUndoInset(Inset const * inset = 0) const;
+ void recordUndoInset(Inset const * inset = nullptr) const;
/// Convenience: prepare undo for the whole buffer
void recordUndoFullBuffer() const;
/// Convenience: prepare undo for buffer parameters
DocIterator newWord() const { return new_word_; }
/// are we in math mode (2), text mode (1) or unsure (0)?
- int currentMode();
+ int currentMode() const;
/// Return true if the next or previous inset has confirmDeletion depending
/// on the boolean before. If there is a selection, return true if at least
void setCursorData(CursorData const & data);
/// returns true if we made a decision
- bool getStatus(FuncRequest const & cmd, FuncStatus & flag) const;
+ bool getStatus(FuncRequest const & cmd, FuncStatus & status) const;
/// dispatch from innermost inset upwards
void dispatch(FuncRequest const & cmd);
/// display a message
void message(docstring const & msg) const;
/// display an error message
void errorMessage(docstring const & msg) const;
- /// get the resut of the last dispatch
+ /// get the result of the last dispatch
DispatchResult const & result() const;
- ///
+ /// Set the cursor language from current input method language
+ /* Considers first exact math with the codes used in the document,
+ * then approximate match among the same list, and finally exact
+ * or partial match with the whole list of languages.
+ */
+ void setLanguageFromInput();
+ /// Set the current font of the cursor from its location.
void setCurrentFont();
/**
void setTargetX();
/// clear targetX, i.e. set it to -1
void clearTargetX();
+ /// return x position of latest mouse press or -1 if unset
+ int xClickPos() const { return x_clickpos_; }
+ /// return y position of latest mouse press or -1 if unset
+ int yClickPos() const { return y_clickpos_; }
+ /// register mouse press coordinates
+ void setClickPos(int x, int y);
/// set offset to actual position - targetX
void updateTextTargetOffset();
/// distance between actual and targeted position during last up/down in text
int x_target_;
/// if a x_target cannot be hit exactly in a text, put the difference here
int textTargetOffset_;
+ /// Exact position of mouse click
+ int x_clickpos_;
+ int y_clickpos_;
/// position before dispatch started
DocIterator beforeDispatchCursor_;
/// cursor screen coordinates before dispatch started
/// return true if fullscreen update is needed
bool down();
/// move up/down in a text inset, called for LFUN_UP/DOWN,
- /// return true if successful, updateNeeded set to true if fullscreen
- /// update is needed, otherwise it's not touched
- bool upDownInText(bool up, bool & updateNeeded);
+ /// return true if fullscreen update is needed
+ bool upDownInText(bool up);
/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
/// return true if successful
bool upDownInMath(bool up);