struct Geometry {
Point pos;
Dimension dim;
+
+ bool covers(int x, int y) const
+ {
+ return x >= pos.x_
+ && x <= pos.x_ + dim.wid
+ && y >= pos.y_ - dim.asc
+ && y <= pos.y_ + dim.des;
+ }
};
Dimension const & dim(T const * thing) const
{
- //check(thing, "dim");
+ check(thing, "dim");
return data_.find(thing)->second.dim;
}
return data_.find(thing) != data_.end();
}
-// T * find(int x, int y) const
-// {
-// T *
-// cache_type iter
-// }
+ bool covers(T const * thing, int x, int y) const
+ {
+ cache_type::const_iterator it = data_.find(thing);
+ return it != data_.end() && it->second.covers(x, y);
+ }
private:
friend class CoordCache;
};
/**
- * A global cache that allows us to come from a paragraph in a document
- * to a position point on the screen.
+ * A BufferView dependent cache that allows us to come from an inset in
+ * a document to a position point and dimension on the screen.
* All points cached in this cache are only valid between subsequent
* updates. (x,y) == (0,0) is the upper left screen corner, x increases
* to the right, y increases downwords.
- * The cache is built in BufferView::updateMetrics which is called
- * from BufferView::update. The individual points are added
- * while we paint them. See for instance paintPar in RowPainter.C.
+ * The dimension part is built in BufferView::updateMetrics() and the
+ * diverse Inset::metrics() calls.
+ * The individual points are added at drawing time in
+ * BufferView::updateMetrics(). The math inset position are cached in
+ * the diverse InsetMathXXX::draw() calls and the in-text inset position
+ * are cached in RowPainter::paintInset().
+ * FIXME: For mathed, it would be nice if the insets did not saves their
+ * position themselves. That should be the duty of the containing math
+ * array.
*/
class CoordCache {
public: