}
-string const Bullet::bulletSize(short int s)
+string const Bullet::bulletSize(int s)
{
// use a parameter rather than hard code `size' in here
// in case some future function may want to retrieve
}
-string const Bullet::bulletEntry(short int f, short int c)
+string const Bullet::bulletEntry(int f, int c)
{
// Despite how this may at first appear the static local variables
// are only initialized once..