///
bool insertInset(InsetOld * inset, string const & lout = string());
///
- void updateInset();
+ void updateInset(InsetOld const * inset);
/// a function should be executed from the workarea
bool workAreaDispatch(FuncRequest const & ev);
/// a function should be executed
bool dispatch(FuncRequest const & ev);
+ ///
+ int top_y() const;
+ ///
+ void top_y(int y);
private:
+ /// the y coordinate of the top of the screen
+ int top_y_;
/// An error list (replaces the error insets)
ErrorList errorlist_;
/// add an error to the list