bv_->theLockingInset(the_locking_inset);
}
bv_->text->first_y = screen_->topCursorVisible(bv_->text);
-#if 0
+ // please tell me WHY the heck you deactivated this code, whoever
+ // 'you' are (Jug 20020311)
+#if 1
buffer_->resizeInsets(bv_);
#endif
// this will scroll the screen such that the cursor becomes visible
return;
int y = text->first_y;
- if (text->inset_owner)
- y += bv_->text->first_y;
Row * cursorrow = text->cursor.row();
+
text->setCursorFromCoordinates(bv_, bv_->text->cursor.x_fix(), y);
finishUndo();
// This is to allow jumping over large insets