// hidden. This should go here because some dialogs (eg ToC)
// require bv_->text.
owner_->getDialogs()->updateBufferDependent(true);
- workarea_.show();
redraw();
insetWakeup();
} else {
// Single-click on work area
void BufferView::Pimpl::workAreaButtonPress(int xpos, int ypos,
- unsigned int button)
+ unsigned int button)
{
if (!buffer_ || !screen_.get()) return;
otherwise give the event to the inset */
if (inset_hit == bv_->theLockingInset()) {
bv_->theLockingInset()->
- insetButtonPress(bv_,
- xpos, ypos,
- button);
+ insetButtonPress(bv_,xpos, ypos,button);
return;
} else {
bv_->unlockInset(bv_->theLockingInset());
void BufferView::Pimpl::tripleClick(int /*x*/, int /*y*/, unsigned int button)
{
// select a line
- if (buffer_)
+ if (!buffer_)
return;
LyXText * text = bv_->getLyXText();
return;
}
+#ifdef WITH_WARNINGS
+#warning variable c is set but never used. What is it good for?? (JMarc)
+#endif
// check whether we want to open a float
if (bv_->text) {
bool hit = false;
if (text->inset_owner) {
text->inset_owner->setUpdateStatus(bv_, InsetText::NONE);
- updateInset(text->inset_owner, true);
+ updateInset(text->inset_owner, false);
} else {
update();
}
mathDispatchMathMode(bv_, argument);
break;
+ case LFUN_GREEK: // Insert a single greek letter
+ mathDispatchGreek(bv_, argument);
+ break;
+
case LFUN_CITATION_INSERT:
{
InsetCommandParams p;