CUR_BELOW
};
+/// How to show cursor
+enum ScrollType {
+ // Make sure row if visible (do nothing if it is visible already)
+ SCROLL_VISIBLE,
+ // Force cursor to be on top of screen
+ SCROLL_TOP,
+ // Force cursor to be at center of screen
+ SCROLL_CENTER
+};
+
/// Scrollbar Parameters.
struct ScrollbarParameters
{
Buffer & buffer();
Buffer const & buffer() const;
+ /// Copy cursor and vertical offset information from \c bv
+ void copySettingsFrom(BufferView const & bv);
+
///
void setFullScreen(bool full_screen) { full_screen_ = full_screen; }
/// This method will automatically scroll and update the BufferView
/// (metrics+drawing) if needed.
void showCursor();
+
/// Ensure the passed cursor \p dit is visible.
/// This method will automatically scroll and update the BufferView
/// (metrics+drawing) if needed.
- /// \param recenter Whether the cursor should be centered on screen
- /// \param force If true, disregard current position
- void showCursor(DocIterator const & dit, bool recenter, bool force,
- bool update);
+ /// \param how Use this scroll strategy
+ /// \param force If true, update screen after scrolling
+ void showCursor(DocIterator const & dit, ScrollType how, bool update);
/// Scroll to the cursor.
- /// \param recenter Whether the cursor should be centered on screen
- /// \param force If true, disregard current position
- bool scrollToCursor(DocIterator const & dit, bool recenter, bool force);
+ /// \param how Use this scroll strategy
+ /// \return true if screen was scrolled
+ bool scrollToCursor(DocIterator const & dit, ScrollType how);
/// scroll down document by the given number of pixels.
int scrollDown(int pixels);
/// scroll up document by the given number of pixels.
*/
void putSelectionAt(DocIterator const & cur,
int length, bool backwards);
+ /// set a selection between \p from and \p to
+ void setSelection(DocIterator const & from,
+ DocIterator const & to);
/// selects the item at cursor if its paragraph is empty.
bool selectIfEmpty(DocIterator & cur);
- /// update the internal \c ViewMetricsInfo.
+ /// Ditch all metrics information and rebuild it. Set the update
+ /// flags and the draw strategy flags accordingly.
void updateMetrics();
// this is the "nodraw" drawing stage: only set the positions of the
///
CoordCache const & coordCache() const;
+ ///
+ bool hasMathRow(MathData const * cell) const;
///
MathRow const & mathRow(MathData const * cell) const;
///
/// the shape of the caret
frontend::CaretGeometry const & caretGeometry() const;
+ /// Returns true when metrics have been computed at least once
+ bool ready() const { return width_ > 0 && height_ > 0; }
+ /// Returns true when the BufferView is not ready for drawing
+ bool busy() const;
///
void draw(frontend::Painter & pain, bool paint_caret);
/// Are we currently performing a selection with the mouse?
bool mouseSelecting() const;
+ /// Reference value for statistics (essentially subtract this from the actual value to see relative counts)
+ /// (words/chars/chars no blanks)
+ int stats_ref_value_w() const;
+ int stats_ref_value_c() const;
+ int stats_ref_value_nb() const;
+ //signals need for update in gui
+ bool stats_update_trigger();
+
private:
/// noncopyable
BufferView(BufferView const &);
/// Update current paragraph metrics.
/// \return true if no further update is needed.
bool singleParUpdate();
- /// do the work for the public updateMetrics()
- void updateMetrics(Update::flags & update_flags);
+ /** Helper for the public updateMetrics() and for processUpdateFlags()
+ * * When \c force is true, get rid of all paragraph metrics and
+ rebuild them anew.
+ * * When it is false, keep the paragraphs that are still visible in
+ * WorkArea and rebuild the missing ones.
+ *
+ * This does also set the anchor paragraph and its position correctly
+ */
+ void updateMetrics(bool force);
// Set the row on which the cursor lives.
void setCurrentRowSlice(CursorSlice const & rowSlice);