bool checkDepm(Cursor & cur, Cursor & old);
/// sets cursor.
/// This is used when handling LFUN_MOUSE_PRESS.
- bool mouseSetCursor(Cursor & cur);
+ bool mouseSetCursor(Cursor & cur, bool select = false);
/// sets the selection.
/* When \c backwards == false, set anchor
void updateOffsetRef();
- struct BufferViewPrivate;
- BufferViewPrivate & d;
+ struct Private;
+ Private * const d;
};
/// some space for drawing the 'nested' markers (in pixel)