#define BUFFER_VIEW_H
#include "LString.h"
-#include "undo.h"
#include "insets/inset.h"
/// reload the contained buffer
void reload();
/// create a new buffer based on template
- bool newFile(string const & fname, string const & tname,
+ bool newFile(string const & fname, string const & tname,
bool named = true);
/// load a buffer into the view
bool loadLyXFile(string const & name, bool tolastfiles = true);
/// update for the top-level lyxtext
void update(UpdateCodes uc);
/// update for a particular inset
- void updateInset(Inset * inset);
+ void updateInset(InsetOld * inset);
/// reset the scrollbar to reflect current view position
void updateScrollbar();
/// FIXME
Encoding const * getEncoding() const;
/// return the parent language of the given inset
- Language const * getParentLanguage(Inset * inset) const;
+ Language const * getParentLanguage(InsetOld * inset) const;
/// Select the "current" word
void selectLastWord();
* Insert an inset into the buffer.
* Place it in a layout of lout,
*/
- bool insertInset(Inset * inset, string const & lout = string());
+ bool insertInset(InsetOld * inset, string const & lout = string());
/// Inserts a lyx file at cursor position. return false if it fails
bool insertLyXFile(string const & file);
/// FIXME
bool fitLockedInsetCursor(int x, int y, int asc, int desc);
/// FIXME
- void lockedInsetStoreUndo(Undo::undo_kind kind);
- /// FIXME
void toggleSelection(bool = true);
/// FIXME: my word !
void toggleToggle();
void theLockingInset(UpdatableInset * inset);
/// return the lyxtext containing this inset
- LyXText * getParentText(Inset * inset) const;
+ LyXText * getParentText(InsetOld * inset) const;
/**
* Change all insets with the given code's contents to a new
* string. May only be used with InsetCommand-derived insets
* Returns true if a screen update is needed.
*/
- bool ChangeInsets(Inset::Code code, string const & from,
+ bool ChangeInsets(InsetOld::Code code, string const & from,
string const & to);