// -*- C++ -*-
-/** \file
- * Copyright 2002 the LyX Team
- * Read the file COPYING
+/**
+ * \file BufferView.h
+ * Copyright 2002 the LyX Team
+ * Read the file COPYING
*
* \author Lars Gullik Bjønnes
*/
#include "LString.h"
#include "undo.h"
-#include "commandtags.h"
#include "insets/inset.h"
class Language;
class Painter;
class UpdatableInset;
+class WordLangTuple;
///
class BufferView : boost::noncopyable {
///
CHANGE = 4
};
-
+
///
BufferView(LyXView * owner, int , int , int, int);
///
///
Buffer * buffer() const;
///
- Painter & painter();
+ Painter & painter() const;
///
- LyXScreen * screen() const;
+ LyXScreen & screen() const;
///
void buffer(Buffer * b);
///
- void resize(int, int, int, int);
- ///
void resize();
+ /**
+ * Repaint the pixmap. Used for when we don't want
+ * to go through the full update() logic, just a simple
+ * repaint of the whole screen.
+ */
+ void repaint();
///
- void redraw();
- ///
- void fitCursor();
+ bool fitCursor();
///
void update();
//
void updateScrollbar();
///
Inset * checkInsetHit(LyXText *, int & x, int & y);
- ///
- void redoCurrentBuffer();
///
- int resizeCurrentBuffer();
+ void redoCurrentBuffer();
///
void cursorPrevious(LyXText *);
///
void cursorNext(LyXText *);
- ///
+ ///
bool available() const;
///
LyXView * owner() const;
///
void beforeChange(LyXText *);
- ///
- void savePosition(unsigned int i);
- ///
- void restorePosition(unsigned int i);
+ ///
+ void savePosition(unsigned int i);
+ ///
+ void restorePosition(unsigned int i);
///
bool isSavedPosition(unsigned int i);
/** This holds the mapping between buffer paragraphs and screen rows.
///
UpdatableInset * theLockingInset() const;
///
- void theLockingInset(UpdatableInset * inset);
+ void theLockingInset(UpdatableInset * inset);
///
void updateInset(Inset * inset, bool mark_dirty);
///
///
void insetUnlock();
///
- void insetSleep();
- ///
- void insetWakeup();
- ///
void replaceWord(string const & replacestring);
///
void endOfSpellCheck();
///
void selectLastWord();
- ///
- string const nextWord(float & value);
+ /// return the next word
+ WordLangTuple const nextWord(float & value);
///
bool gotoLabel(string const & label);
///
///
void hideLockedInsetCursor();
///
- void fitLockedInsetCursor(int x, int y, int asc, int desc);
+ bool fitLockedInsetCursor(int x, int y, int asc, int desc);
///
int unlockInset(UpdatableInset * inset);
///
void toggleToggle();
///
void center();
-
- ///
- bool focus() const;
- ///
- void focus(bool);
- ///
- bool active() const;
- ///
- bool belowMouse() const;
- /// A callback for the slider in the scrollbar.
- void scrollCB(double);
+
+ /// Scroll the view by a number of pixels
+ void scrollDocView(int);
///
- void setState();
+ void switchKeyMap();
///
- bool ChangeInsets(Inset::Code code, string const & from,
+ bool ChangeInsets(Inset::Code code, string const & from,
string const & to);
///
bool ChangeRefsIfUnique(string const & from, string const & to);
///
void stuffClipboard(string const &) const;
///
- bool Dispatch(kb_action action, string const & argument);
+ bool dispatch(FuncRequest const & argument);
private:
///
struct Pimpl;