#ifndef BUFFER_VIEW_H
#define BUFFER_VIEW_H
+#include "DocumentClassPtr.h"
#include "update_flags.h"
#include "support/strfwd.h"
class Change;
class CoordCache;
class Cursor;
+class CursorSlice;
class DispatchResult;
class DocIterator;
class DocumentClass;
class FuncStatus;
class Intl;
class Inset;
+class PainterInfo;
class ParIterator;
class ParagraphMetrics;
class Point;
+class TexRow;
class Text;
class TextMetrics;
*/
void processUpdateFlags(Update::flags flags);
- /// move the screen to fit the cursor.
+ /// return true if one shall move the screen to fit the cursor.
/// Only to be called with good y coordinates (after a bv::metrics)
- bool fitCursor();
+ bool needsFitCursor() const;
+
+ // Returns the amount of horizontal scrolling applied to the
+ // top-level row where the cursor lies
+ int horizScrollOffset() const;
+
+ // Points to the top-level row where the cursor lies (during draw).
+ CursorSlice const & currentRowSlice() const;
+
+ // Points to the top-level row where the cursor lied at last draw event.
+ CursorSlice const & lastRowSlice() const;
+
/// reset the scrollbar to reflect current view position.
void updateScrollbar();
/// return the Scrollbar Parameters.
/// \return Tool tip for the given position.
docstring toolTip(int x, int y) const;
/// \return the context menu for the given position.
- docstring contextMenu(int x, int y) const;
+ std::string contextMenu(int x, int y) const;
/// Save the current position as bookmark.
/// if idx == 0, save to temp_bookmark
/// set the cursor based on the given TeX source row.
void setCursorFromRow(int row);
+ ///
+ void setCursorFromRow(int row, TexRow const & texrow);
/// set cursor to the given inset. Return true if found.
bool setCursorFromInset(Inset const *);
void recenter();
/// Ensure that the BufferView cursor is visible.
/// This method will automatically scroll and update the BufferView
- /// if needed.
- void showCursor();
+ /// (metrics+drawing) if needed.
+ void showCursor();
/// Ensure the passed cursor \p dit is visible.
/// This method will automatically scroll and update the BufferView
- /// if needed.
+ /// (metrics+drawing) if needed.
/// \param recenter Whether the cursor should be centered on screen
- void showCursor(DocIterator const & dit, bool recenter = false);
+ void showCursor(DocIterator const & dit, bool recenter,
+ bool update);
/// Scroll to the cursor.
void scrollToCursor();
/// Scroll to the cursor.
/// \param recenter Whether the cursor should be centered on screen
bool scrollToCursor(DocIterator const & dit, bool recenter);
- /// LFUN_SCROLL Helper.
- void lfunScroll(FuncRequest const & cmd);
/// scroll down document by the given number of pixels.
int scrollDown(int pixels);
/// scroll up document by the given number of pixels.
/// scroll document by the given number of pixels.
int scroll(int pixels);
/// Scroll the view by a number of pixels.
- void scrollDocView(int pixels);
+ void scrollDocView(int pixels, bool update);
/// Set the cursor position based on the scrollbar one.
void setCursorFromScrollbar();
size_t const & inlineCompletionUniqueChars() const;
/// return the position in the buffer of the inline completion postfix.
DocIterator const & inlineCompletionPos() const;
+ /// make sure inline completion position is OK
+ void resetInlineCompletionPos();
/// set the inline completion postfix and its position in the buffer.
/// Updates the updateFlags in \c cur.
- void setInlineCompletion(Cursor & cur, DocIterator const & pos,
+ void setInlineCompletion(Cursor const & cur, DocIterator const & pos,
docstring const & completion, size_t uniqueChars = 0);
/// translate and insert a character, using the correct keymap.
void putSelectionAt(DocIterator const & cur,
int length, bool backwards);
+ /// selects the item at cursor if its paragraph is empty.
+ bool selectIfEmpty(DocIterator & cur);
+
/// update the internal \c ViewMetricsInfo.
void updateMetrics();
CoordCache const & coordCache() const;
///
- Point getPos(DocIterator const & dit, bool boundary) const;
+ Point getPos(DocIterator const & dit) const;
/// is the paragraph of the cursor visible ?
bool paragraphVisible(DocIterator const & dit) const;
/// is the cursor currently visible in the view
Inset * editedInset(std::string const & name) const;
/// Associate an inset associated with given dialog name.
void editInset(std::string const & name, Inset * inset);
+ ///
+ void clearLastInset(Inset * inset) const;
+ /// Is the mouse hovering a clickable inset or element?
+ bool clickableInset() const;
+ ///
+ void makeDocumentClass();
private:
/// noncopyable
BufferView(BufferView const &);
void operator=(BufferView const &);
- // the position relative to (0, baseline) of outermost paragraph
- Point coordOffset(DocIterator const & dit, bool boundary) const;
+ /// the position relative to (0, baseline) of outermost paragraph
+ Point coordOffset(DocIterator const & dit) const;
/// Update current paragraph metrics.
/// \return true if no further update is needed.
bool singleParUpdate();
+ // Set the row on which the cursor lives.
+ void setCurrentRowSlice(CursorSlice const & rowSlice);
+
+ // Check whether the row where the cursor lives needs to be scrolled.
+ // Update the drawing strategy if needed.
+ void checkCursorScrollOffset();
+
/// The minimal size of the document that is visible. Used
/// when it is allowed to scroll below the document.
int minVisiblePart();
- /// Search recursively for the the innermost inset that covers (x, y) position.
+ /// Search recursively for the innermost inset that covers (x, y) position.
/// \retval 0 if no inset is found.
Inset const * getCoveringInset(
Text const & text, //< The Text where we start searching.
/// Update the hovering status of the insets. This is called when
/// either the screen is updated or when the buffer has scolled.
- void BufferView::updateHoveredInset() const;
+ void updateHoveredInset() const;
///
- void updateDocumentClass(DocumentClass const * const olddc);
+ void updateDocumentClass(DocumentClassConstPtr olddc);
///
int width_;
///