#include "TextClass.h"
#include "TextMetrics.h"
#include "TexRow.h"
+#include "TocBackend.h"
#include "VSpace.h"
#include "WordLangTuple.h"
if (covering_inset)
return covering_inset->contextMenu(*this, x, y);
- // FIXME: Do something more elaborate here.
- return from_ascii("edit");
+ return buffer_.inset().contextMenu(*this, x, y);
}
case LFUN_BUFFER_TOGGLE_EMBEDDING: {
// turn embedding on/off
try {
- buffer_.embeddedFiles().enable(!buffer_.params().embedded, buffer_);
+ buffer_.embeddedFiles().enable(!buffer_.params().embedded, buffer_, true);
} catch (ExceptionMessage const & message) {
Alert::error(message.title_, message.details_);
}
void BufferView::gotoLabel(docstring const & label)
{
- for (InsetIterator it = inset_iterator_begin(buffer_.inset()); it; ++it) {
- vector<docstring> labels;
- it->getLabelList(labels);
- if (std::find(labels.begin(), labels.end(), label) != labels.end()) {
- setCursor(it);
- showCursor();
- return;
- }
+ Toc & toc = buffer().tocBackend().toc("label");
+ TocIterator toc_it = toc.begin();
+ TocIterator end = toc.end();
+ for (; toc_it != end; ++toc_it) {
+ if (label == toc_it->str())
+ dispatch(toc_it->action());
}
+ //FIXME: We could do a bit more searching thanks to this:
+ //InsetLabel const * inset = buffer_.insetLabel(label);
}