<< ", singlepar = " << (flags & Update::SinglePar)
<< "] buffer: " << &buffer_);
- // Update macro store
- if (!(cursor().inMathed() && cursor().inMacroMode()))
- buffer_.updateMacros();
+ buffer_.updateMacros();
// Now do the first drawing step if needed. This consists on updating
// the CoordCache in updateMetrics().
int const parsize = int(t.paragraphs().size());
if (d->par_height_.size() != parsize) {
d->par_height_.clear();
- // FIXME: We assume a default paragraph height of 4 rows. This
+ // FIXME: We assume a default paragraph height of 2 rows. This
// should probably be pondered with the screen width.
- d->par_height_.resize(parsize, defaultRowHeight() * 4);
+ d->par_height_.resize(parsize, defaultRowHeight() * 2);
}
// It would be better to fix the scrollbar to understand
for (pit_type pit = first.first; pit <= last.first; ++pit) {
ParagraphMetrics const & pm = tm.parMetrics(pit);
d->par_height_[pit] = pm.height();
- if (first_visible_pit < 0 && pm.position() + pm.descent() > 0)
- first_visible_pit = pit;
+ if (first_visible_pit >= 0 || pm.position() + pm.descent() <= 0)
+ continue;
+ first_visible_pit = pit;
+ LYXERR(Debug::SCROLLING, "first visible pit " << first_visible_pit);
+ // FIXME: we should look for the first visible row within
+ // the deepest inset!
+ int row_pos = pm.position();
+ size_t const nrows = pm.rows().size();
+ for (size_t i = 0; i != nrows; ++i) {
+ Row const & row = pm.rows()[i];
+ if (row_pos >= 0) {
+ LYXERR(Debug::SCROLLING, "first visible row " << i
+ << "(row pos = " << row_pos << ");");
+ break;
+ }
+ row_pos += row.height();
+ }
+ d->scrollbarParameters_.position = row_pos;
}
- LYXERR(Debug::SCROLLING, "first_visible_pit " << first_visible_pit);
-
d->scrollbarParameters_.height = 0;
for (size_t i = 0; i != d->par_height_.size(); ++i) {
+ if (i == first_visible_pit)
+ d->scrollbarParameters_.position += d->scrollbarParameters_.height;
d->scrollbarParameters_.height += d->par_height_[i];
- if (i != first_visible_pit)
- continue;
- // FIXME: we should look for the first visible row within
- // the deepest inset!
- d->scrollbarParameters_.position = d->scrollbarParameters_.height;
}
- d->scrollbarParameters_.lineScrollHeight =
- tm.parMetrics(first_visible_pit).rows()[0].height();
+ // We prefer fixed size line scrolling.
+ d->scrollbarParameters_.lineScrollHeight = defaultRowHeight();
}
void BufferView::scrollDocView(int value)
{
int const offset = value - d->scrollbarParameters_.position;
- //TextMetrics & tm = d->text_metrics_[&buffer_.text()];
- if (abs(offset) <= 3*height_) {
+ // If the offset is less than 2 screen height, prefer to scroll instead.
+ if (abs(offset) <= 2 * height_) {
scroll(offset);
return;
}