#include "Paragraph.h"
#include "ParagraphParameters.h"
#include "ParIterator.h"
+#include "RowPainter.h"
#include "Session.h"
#include "Text.h"
#include "TextClass.h"
mouse_position_cache_(),
bookmark_edit_position_(-1), gui_(0),
horiz_scroll_offset_(0)
- {}
+ {
+ xsel_cache_.set = false;
+ }
///
ScrollbarParameters scrollbarParameters_;
return;
}
// no screen update is needed in principle, but this
- // could change if cursor row needs scrolling.
+ // could change if cursor row needs horizontal scrolling.
d->update_strategy_ = NoScreenUpdate;
buffer_.changed(false);
return;
cur.pit() = cur.lastpit();
cur.pos() = cur.lastpos();
}
+ cur.setCurrentFont();
dr.screenUpdate(Update::Force);
break;
// Build temporary cursor.
Inset * inset = d->text_metrics_[&buffer_.text()].editXY(cur, cmd.x(), cmd.y());
+ if (inset) {
+ // If inset is not editable, cur.pos() might point behind the
+ // inset (depending on cmd.x(), cmd.y()). This is needed for
+ // editing to fix bug 9628, but e.g. the context menu needs a
+ // cursor in front of the inset.
+ if (inset->hasSettings() &&
+ cur.nextInset() != inset && cur.prevInset() == inset)
+ cur.backwardPos();
+ }
// Put anchor at the same position.
cur.resetAnchor();
void BufferView::setCursorFromRow(int row)
+{
+ setCursorFromRow(row, buffer_.texrow());
+}
+
+
+void BufferView::setCursorFromRow(int row, TexRow const & texrow)
{
int tmpid;
int tmppos;
pit_type newpit = 0;
pos_type newpos = 0;
- buffer_.texrow().getIdFromRow(row, tmpid, tmppos);
+ texrow.getIdFromRow(row, tmpid, tmppos);
bool posvalid = (tmpid != -1);
if (posvalid) {
// FIXME (Abdel 23/09/2007): this is a bit messy because of the
// elimination of Inset::dim_ cache. This coordOffset() method needs
// to be rewritten in light of the new design.
- Dimension const & dim = parMetrics(dit[i - 1].text(),
- dit[i - 1].pit()).insetDimension(&sl.inset());
+ Dimension const & dim = coordCache().getInsets().dim(&sl.inset());
lastw = dim.wid;
} else {
Dimension const dim = sl.inset().dimension(*this);
return;
ParagraphMetrics const & pm = tm.parMetrics(rowSlice.pit());
Row const & row = pm.getRow(rowSlice.pos(),
- d->cursor_.boundary()
- && rowSlice == d->cursor_.top());
+ d->cursor_.boundary() && rowSlice == d->cursor_.top());
rowSlice.pos() = row.pos();
// Set the row on which the cursor lives.
setCurrentRowSlice(rowSlice);
// Current x position of the cursor in pixels
- int const cur_x = getPos(d->cursor_).x_;
+ int cur_x = getPos(d->cursor_).x_;
+
+ // If cursor offset is left margin and offset is not the leftmost
+ // position of the row, there is a cache problem.
+ if (cur_x == row.left_margin && !row.empty()
+ && d->cursor_.pos() != row.front().left_pos()) {
+ /** FIXME: the code below adds an extraneous computation of
+ * inset positions, and can therefore be bad for performance
+ * (think for example about a very large tabular inset.
+ * Redawing the row where it is means redrawing the whole
+ * screen).
+ *
+ * The bug that this fixes is the following: assume that there
+ * is a very large math inset. Upon entering the inset, when
+ * pressing `End', the row is not scrolled and the cursor is
+ * not visible. The extra row computation makes sure that the
+ * inset positions are correctly computed and set in the
+ * cache. This would not happen if we did not have two-stage
+ * drawing.
+ *
+ * A proper fix should be found and this code should be removed.
+ */
+ // Force the recomputation of inset positions
+ bool const drawing = pi.pain.isDrawingEnabled();
+ pi.pain.setDrawingEnabled(false);
+ // No need to care about vertical position.
+ RowPainter rp(pi, buffer().text(), d->cursor_.bottom().pit(), row,
+ -d->horiz_scroll_offset_, 0);
+ rp.paintText();
+ pi.pain.setDrawingEnabled(drawing);
+
+ // Recompute current Current x position of the cursor in pixels
+ cur_x = getPos(d->cursor_).x_;
+ }
// Horizontal scroll offset of the cursor row in pixels
int offset = d->horiz_scroll_offset_;
- int const MARGIN = Length(2, Length::EM).inPixels(pi.base);
- if (cur_x < offset + MARGIN) {
- // scroll right
- offset = cur_x - MARGIN;
- } else if (cur_x > offset + workWidth() - MARGIN) {
- // scroll left
- offset = cur_x - workWidth() + MARGIN;
+ int const MARGIN = 2 * theFontMetrics(d->cursor_.real_current_font).em()
+ + row.right_margin;
+ if (row.width() <= workWidth() - row.right_margin) {
+ // Row is narrower than the work area, no offset needed.
+ offset = 0;
+ } else {
+ if (cur_x - offset < MARGIN) {
+ // cursor would be too far right
+ offset = cur_x - MARGIN;
+ } else if (cur_x - offset > workWidth() - MARGIN) {
+ // cursor would be too far left
+ offset = cur_x - workWidth() + MARGIN;
+ }
+ // Correct the offset to make sure that we do not scroll too much
+ if (offset < 0)
+ offset = 0;
+ if (row.width() - offset < workWidth() - row.right_margin)
+ offset = row.width() - workWidth() + row.right_margin;
}
- if (offset < row.left_margin || row.width() <= workWidth())
- offset = 0;
+ //lyxerr << "cur_x=" << cur_x << ", offset=" << offset << ", row.wid=" << row.width() << ", margin=" << MARGIN << endl;
if (offset != d->horiz_scroll_offset_)
LYXERR(Debug::PAINTING, "Horiz. scroll offset changed from "