struct BufferView::Private
{
- Private(BufferView & bv) : update_strategy_(NoScreenUpdate),
+ Private(BufferView & bv) : update_strategy_(FullScreenUpdate),
+ update_flags_(Update::Force),
wh_(0), cursor_(bv),
anchor_pit_(0), anchor_ypos_(0),
inlineCompletionUniqueChars_(0),
///
ScreenUpdateStrategy update_strategy_;
///
+ Update::flags update_flags_;
+ ///
CoordCache coord_cache_;
/// Estimated average par height for scrollbar.
}
-void BufferView::processUpdateFlags(Update::flags flags)
+namespace {
+
+// this is for debugging only.
+string flagsAsString(Update::flags flags)
{
- // This is close to a hot-path.
- LYXERR(Debug::PAINTING, "BufferView::processUpdateFlags()"
- << "[fitcursor = " << (flags & Update::FitCursor)
- << ", forceupdate = " << (flags & Update::Force)
- << ", singlepar = " << (flags & Update::SinglePar)
- << "] buffer: " << &buffer_);
+ if (flags == Update::None)
+ return "None ";
+ return string((flags & Update::FitCursor) ? "FitCursor " : "")
+ + ((flags & Update::Force) ? "Force " : "")
+ + ((flags & Update::ForceDraw) ? "ForceDraw " : "")
+ + ((flags & Update::SinglePar) ? "SinglePar " : "");
+}
- // FIXME Does this really need doing here? It's done in updateBuffer, and
- // if the Buffer doesn't need updating, then do the macros?
- buffer_.updateMacros();
+}
- // Now do the first drawing step if needed. This consists on updating
- // the CoordCache in updateMetrics().
- // The second drawing step is done in WorkArea::redraw() if needed.
- // FIXME: is this still true now that Buffer::changed() is used all over?
+void BufferView::processUpdateFlags(Update::flags flags)
+{
+ LYXERR(Debug::PAINTING, "BufferView::processUpdateFlags( "
+ << flagsAsString(flags) << ") buffer: " << &buffer_);
// Case when no explicit update is requested.
- if (!flags) {
- // no need to redraw anything.
- d->update_strategy_ = NoScreenUpdate;
+ if (flags == Update::None)
return;
- }
- if (flags == Update::Decoration) {
- d->update_strategy_ = DecorationUpdate;
- buffer_.changed(false);
- return;
+ // SinglePar is ignored for now (this should probably change). We
+ // set it ourselves below, at the price of always rebreaking the
+ // paragraph at cursor. This can be expensive for large tables.
+ flags = flags & ~Update::SinglePar;
+
+ // First check whether the metrics and inset positions should be updated
+ if (flags & Update::Force) {
+ // This will update the CoordCache items and replace Force
+ // with ForceDraw in flags.
+ updateMetrics(flags);
}
- if (flags == Update::FitCursor
- || flags == (Update::Decoration | Update::FitCursor)) {
- // tell the frontend to update the screen if needed.
+ // Then make sure that the screen contains the cursor if needed
+ if (flags & Update::FitCursor) {
if (needsFitCursor()) {
- showCursor();
- return;
+ scrollToCursor(d->cursor_, false);
+ // Metrics have to be recomputed (maybe again)
+ updateMetrics(flags);
}
- if (flags & Update::Decoration) {
- d->update_strategy_ = DecorationUpdate;
- buffer_.changed(false);
- return;
- }
- // no screen update is needed in principle, but this
- // could change if cursor row needs horizontal scrolling.
- d->update_strategy_ = NoScreenUpdate;
- buffer_.changed(false);
- return;
+ flags = flags & ~Update::FitCursor;
}
- bool const full_metrics = flags & Update::Force || !singleParUpdate();
-
- if (full_metrics)
- // We have to update the full screen metrics.
- updateMetrics();
-
- if (!(flags & Update::FitCursor)) {
- // Nothing to do anymore. Trigger a redraw and return
- buffer_.changed(false);
- return;
+ // Finally detect whether we can only repaint a single paragraph
+ if (!(flags & Update::ForceDraw)) {
+ if (singleParUpdate())
+ flags = flags | Update::SinglePar;
+ else
+ updateMetrics(flags);
}
- // updateMetrics() does not update paragraph position
- // This is done at draw() time. So we need a redraw!
- buffer_.changed(false);
+ // Add flags to the the update flags. These will be reset to None
+ // after the redraw is actually done
+ d->update_flags_ = d->update_flags_ | flags;
+ LYXERR(Debug::PAINTING, "Cumulative flags: " << flagsAsString(flags));
- if (needsFitCursor()) {
- // The cursor is off screen so ensure it is visible.
- // refresh it:
- showCursor();
+ // Now compute the update strategy
+ // Possibly values in flag are None, Decoration, ForceDraw
+ LATTEST((d->update_flags_ & ~(Update::None | Update::SinglePar
+ | Update::Decoration | Update::ForceDraw)) == 0);
+
+ if (d->update_flags_ & Update::ForceDraw)
+ d->update_strategy_ = FullScreenUpdate;
+ else if (d->update_flags_ & Update::Decoration)
+ d->update_strategy_ = DecorationUpdate;
+ else if (d->update_flags_ & Update::SinglePar)
+ d->update_strategy_ = SingleParUpdate;
+ else {
+ // no need to redraw anything.
+ d->update_strategy_ = NoScreenUpdate;
}
updateHoveredInset();
+
+ // Trigger a redraw.
+ buffer_.changed(false);
}
// If the offset is less than 2 screen height, prefer to scroll instead.
if (abs(value) <= 2 * height_) {
d->anchor_ypos_ -= value;
- buffer_.changed(true);
- updateHoveredInset();
+ processUpdateFlags(Update::Force);
return;
}
if (!dit.atEnd()) {
dit.pos() = min(dit.paragraph().size(), top_pos);
// Some slices of the iterator may not be
- // reachable (e.g. closed collapsable inset)
+ // reachable (e.g. closed collapsible inset)
// so the dociterator may need to be
// shortened. Otherwise, setCursor may crash
// lyx when the cursor can not be set to these
d->cursor_.setCurrentFont();
// Do not forget to reset the anchor (see #9912)
d->cursor_.resetAnchor();
- // To center the screen on this new position we need the
- // paragraph position which is computed at draw() time.
- // So we need a redraw!
- buffer_.changed(false);
- if (needsFitCursor())
- showCursor();
+ processUpdateFlags(Update::FitCursor);
}
return success;
void BufferView::showCursor(DocIterator const & dit,
bool recenter, bool update)
{
- if (scrollToCursor(dit, recenter) && update) {
- buffer_.changed(true);
- updateHoveredInset();
- }
+ if (scrollToCursor(dit, recenter) && update)
+ processUpdateFlags(Update::Force);
}
void BufferView::scrollToCursor()
{
- if (scrollToCursor(d->cursor_, false)) {
- buffer_.changed(true);
- updateHoveredInset();
- }
+ if (scrollToCursor(d->cursor_, false))
+ processUpdateFlags(Update::Force);
}
else
dr.screenUpdate(Update::Force | Update::FitCursor);
dr.forceBufferUpdate();
- // we only need to do this if we have deleted or restored a
- // BiBTeX inset. but there is no other place to do it. one
- // obvious idea is to try to do it in a copy constructor for
- // InsetBibTeX, but when that is invoked, the buffer_ member
- // is not yet set. another idea is to look at the InsetLists
- // of the various paragraphs. but we'd have to recurse through
- // the contained insets to make that work. it doesn't seem to
- // be worth it, as this will not happen that often.
- buffer().invalidateBibfileCache();
- buffer().removeBiblioTempFiles();
break;
case LFUN_REDO:
else
dr.screenUpdate(Update::Force | Update::FitCursor);
dr.forceBufferUpdate();
- // see above
- buffer().invalidateBibfileCache();
- buffer().removeBiblioTempFiles();
break;
case LFUN_FONT_STATE:
InsetBibtex * inset = getInsetByCode<InsetBibtex>(tmpcur,
BIBTEX_CODE);
if (inset) {
- if (inset->addDatabase(cmd.argument())) {
- buffer_.invalidateBibfileCache();
+ if (inset->addDatabase(cmd.argument()))
dr.forceBufferUpdate();
- }
}
break;
}
InsetBibtex * inset = getInsetByCode<InsetBibtex>(tmpcur,
BIBTEX_CODE);
if (inset) {
- if (inset->delDatabase(cmd.argument())) {
- buffer_.invalidateBibfileCache();
+ if (inset->delDatabase(cmd.argument()))
dr.forceBufferUpdate();
- }
}
break;
}
bool const in_texted = cur.inTexted();
cur.setCursor(doc_iterator_begin(cur.buffer()));
cur.selHandle(false);
- buffer_.changed(true);
- updateHoveredInset();
+ // Force an immediate computation of metrics because we need it below
+ processUpdateFlags(Update::Force);
d->text_metrics_[&buffer_.text()].editXY(cur, p.x_, p.y_,
true, act == LFUN_SCREEN_UP);
if (scroll_value)
scroll(scroll_step * scroll_value);
}
- buffer_.changed(true);
- updateHoveredInset();
+ dr.screenUpdate(Update::ForceDraw);
dr.forceBufferUpdate();
break;
}
}
-pit_type BufferView::anchor_ref() const
-{
- return d->anchor_pit_;
-}
-
-
bool BufferView::singleParUpdate()
{
Text & buftext = buffer_.text();
// the singlePar optimisation.
return false;
- d->update_strategy_ = SingleParUpdate;
+ tm.updatePosCache(bottom_pit);
LYXERR(Debug::PAINTING, "\ny1: " << pm.position() - pm.ascent()
<< " y2: " << pm.position() + pm.descent()
void BufferView::updateMetrics()
+{
+ updateMetrics(d->update_flags_);
+ d->update_strategy_ = FullScreenUpdate;
+}
+
+
+void BufferView::updateMetrics(Update::flags & update_flags)
{
if (height_ == 0 || width_ == 0)
return;
// Complete buffer visible? Then it's easy.
if (scrollRange == 0)
d->anchor_ypos_ = anchor_pm.ascent();
-
- // FIXME: Some clever handling needed to show
- // the _first_ paragraph up to the top if the cursor is
- // in the first line.
+ else {
+ // avoid empty space above the first row
+ d->anchor_ypos_ = min(d->anchor_ypos_, anchor_pm.ascent());
+ }
}
anchor_pm.setPosition(d->anchor_ypos_);
+ tm.updatePosCache(d->anchor_pit_);
LYXERR(Debug::PAINTING, "metrics: "
<< " anchor pit = " << d->anchor_pit_
y1 -= pm.descent();
// Save the paragraph position in the cache.
pm.setPosition(y1);
+ tm.updatePosCache(pit1);
y1 -= pm.ascent();
}
y2 += pm.ascent();
// Save the paragraph position in the cache.
pm.setPosition(y2);
+ tm.updatePosCache(pit2);
y2 += pm.descent();
}
<< " pit1 = " << pit1
<< " pit2 = " << pit2);
- d->update_strategy_ = FullScreenUpdate;
+ // metrics is done, full drawing is necessary now
+ update_flags = (update_flags & ~Update::Force) | Update::ForceDraw;
// Now update the positions of insets in the cache.
updatePosCache();
}
-void BufferView::cursorPosAndHeight(Point & p, int & h) const
+void BufferView::caretPosAndHeight(Point & p, int & h) const
{
Cursor const & cur = cursor();
Font const font = cur.real_current_font;
bool sliceInRow(CursorSlice const & cs, Text const * text, Row const & row)
{
return !cs.empty() && cs.text() == text && cs.pit() == row.pit()
- && row.pos() <= cs.pos() && cs.pos() <= row.endpos();
+ && row.pos() <= cs.pos() && cs.pos() < row.endpos();
}
}
}
-void BufferView::checkCursorScrollOffset(PainterInfo & pi)
+void BufferView::checkCursorScrollOffset()
{
CursorSlice rowSlice = d->cursor_.bottom();
TextMetrics const & tm = textMetrics(rowSlice.text());
// Set the row on which the cursor lives.
setCurrentRowSlice(rowSlice);
- // If insets referred to by cursor are not all in the cache, the positions
- // need to be recomputed.
- if (!d->cursor_.inCoordCache()) {
- /** FIXME: the code below adds an extraneous computation of
- * inset positions, and can therefore be bad for performance
- * (think for example about a very large tabular inset.
- * Redawing the row where it is means redrawing the whole
- * screen).
- *
- * The bug that this fixes is the following: assume that there
- * is a very large math inset. Upon entering the inset, when
- * pressing `End', the row is not scrolled and the cursor is
- * not visible. The extra row computation makes sure that the
- * inset positions are correctly computed and set in the
- * cache. This would not happen if we did not have two-stage
- * drawing.
- *
- * A proper fix would be to always have proper inset positions
- * at this point.
- */
- // Force the recomputation of inset positions
- frontend::NullPainter np;
- PainterInfo(this, np);
- // No need to care about vertical position.
- RowPainter rp(pi, buffer().text(), row, -d->horiz_scroll_offset_, 0);
- rp.paintText();
- }
-
// Current x position of the cursor in pixels
int cur_x = getPos(d->cursor_).x_;
{
if (height_ == 0 || width_ == 0)
return;
- LYXERR(Debug::PAINTING, "\t\t*** START DRAWING ***");
-
+ LYXERR(Debug::PAINTING, (pain.isNull() ? "\t\t--- START NODRAW ---"
+ : "\t\t*** START DRAWING ***"));
Text & text = buffer_.text();
TextMetrics const & tm = d->text_metrics_[&text];
int const y = tm.first().second->position();
PainterInfo pi(this, pain);
- CursorSlice const & bottomSlice = d->cursor_.bottom();
- /** A repaint of the previous cursor row is needed if
- * 1/ the caret will be painted and is is not the same than the
- * already painted one;
- * 2/ the caret will not be painted, but there is already one on
- * screen.
+ /** A repaint of the previous caret row is needed if there is
+ * caret painted on screen and either
+ * 1/ a new caret has to be painted at a place different from
+ * the existing one;
+ * 2/ there is no need for a caret anymore.
*/
- d->repaint_caret_row_ = (paint_caret && bottomSlice != d->caret_slice_)
- || (! paint_caret && !d->caret_slice_.empty());
+ d->repaint_caret_row_ = !d->caret_slice_.empty() &&
+ ((paint_caret && d->cursor_.top() != d->caret_slice_)
+ || ! paint_caret);
// Check whether the row where the cursor lives needs to be scrolled.
// Update the drawing strategy if needed.
- checkCursorScrollOffset(pi);
+ checkCursorScrollOffset();
switch (d->update_strategy_) {
}
break;
}
- LYXERR(Debug::PAINTING, "\n\t\t*** END DRAWING ***");
+ LYXERR(Debug::PAINTING, (pain.isNull() ? "\t\t --- END NODRAW ---"
+ : "\t\t *** END DRAWING ***"));
// The scrollbar needs an update.
updateScrollbar();
for (pit_type pit = firstpm.first; pit <= lastpm.first; ++pit) {
ParagraphMetrics const & pm = tm.parMetrics(pit);
if (pm.position() + pm.descent() > 0) {
+ if (d->anchor_pit_ != pit
+ || d->anchor_ypos_ != pm.position())
+ LYXERR(Debug::PAINTING, "Found new anchor pit = " << d->anchor_pit_
+ << " anchor ypos = " << d->anchor_ypos_);
d->anchor_pit_ = pit;
d->anchor_ypos_ = pm.position();
break;
}
}
- LYXERR(Debug::PAINTING, "Found new anchor pit = " << d->anchor_pit_
- << " anchor ypos = " << d->anchor_ypos_);
+ if (!pain.isNull()) {
+ // reset the update flags, everything has been done
+ d->update_flags_ = Update::None;
+ }
// Remember what has just been done for the next draw() step
- if (paint_caret)
- d->caret_slice_ = bottomSlice;
- else
+ if (paint_caret) {
+ d->caret_slice_ = d->cursor_.top();
+ if (d->cursor_.boundary()
+ || d->cursor_.top().pos() == d->cursor_.top().lastpos())
+ --d->caret_slice_.pos();
+ } else
d->caret_slice_ = CursorSlice();
}