#ifndef BUFFER_H
#define BUFFER_H
+#include "update_flags.h"
+
#include "insets/InsetCode.h"
#include "support/strfwd.h"
#include "support/types.h"
#include "support/SignalSlot.h"
+#include <list>
+#include <set>
#include <string>
#include <vector>
class BiblioInfo;
class BufferParams;
class BufferSet;
+class DispatchResult;
class DocIterator;
+class docstring_list;
class ErrorItem;
class ErrorList;
class FuncRequest;
+class FuncStatus;
class Inset;
class InsetRef;
class InsetLabel;
class TexRow;
class TocBackend;
class Undo;
+class WordLangTuple;
namespace frontend {
class GuiBufferDelegate;
};
/// Constructor
- explicit Buffer(std::string const & file, bool b = false);
+ explicit Buffer(std::string const & file, bool readonly = false,
+ Buffer const * cloned_buffer = 0);
/// Destructor
~Buffer();
+ ///
+ Buffer * clone() const;
+ ///
+ bool isClone() const;
+
/** High-level interface to buffer functionality.
- This function parses a command string and executes it
+ This function parses a command string and executes it.
*/
- bool dispatch(std::string const & command, bool * result = 0);
+ void dispatch(std::string const & command, DispatchResult & result);
/// Maybe we know the function already by number...
- bool dispatch(FuncRequest const & func, bool * result = 0);
+ void dispatch(FuncRequest const & func, DispatchResult & result);
+
+ /// Can this function be exectued?
+ /// \return true if we made a decision
+ bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
/// read a new document from a string
bool readString(std::string const &);
*/
bool readDocument(Lexer &);
- ///
- void insertStringAsLines(ParagraphList & plist,
- pit_type &, pos_type &,
- Font const &, docstring const &, bool);
///
DocIterator getParFromID(int id) const;
/// do we have a paragraph with this id?
/// Write document to stream. Returns \c false if unsuccesful.
bool write(std::ostream &) const;
+ /// save emergency file
+ /// \return a status message towards the user.
+ docstring emergencyWrite();
/// Write file. Returns \c false if unsuccesful.
bool writeFile(support::FileName const &) const;
- /// Loads LyX file \c filename into buffer, * and \return success
+ /// Loads LyX file \c filename into buffer, * and return success
bool loadLyXFile(support::FileName const & s);
/// Fill in the ErrorList with the TeXErrors
void writeDocBookSource(odocstream & os, std::string const & filename,
OutputParams const & runparams_in,
bool only_body = false) const;
+ ///
+ void makeLyXHTMLFile(support::FileName const & filename,
+ OutputParams const & runparams_in,
+ bool only_body = false) const;
+ ///
+ void writeLyXHTMLSource(odocstream & os,
+ OutputParams const & runparams_in,
+ bool only_body = false) const;
/// returns the main language for the buffer (document)
Language const * language() const;
/// get l10n translated to the buffers language
///
void setUnnamed(bool flag = true);
- ///
+ /// Whether or not a filename has been assigned to this buffer
bool isUnnamed() const;
+ /// Whether or not this buffer is internal.
+ ///
+ /// An internal buffer does not contain a real document, but some auxiliary text segment.
+ /// It is not associated with a filename, it is never saved, thus it does not need to be
+ /// automatically saved, nor it needs to trigger any "do you want to save ?" question.
+ bool isInternal() const;
+
/// Mark this buffer as dirty.
void markDirty();
*/
std::string latexName(bool no_path = true) const;
- /// Get thee name and type of the log.
+ /// Get the name and type of the log.
std::string logName(LogType * type = 0) const;
/// Change name of buffer. Updates "read-only" flag.
/// \return true if \p child is a child of this \c Buffer.
bool isChild(Buffer * child) const;
- /// return a vector with all children and grandchildren
- std::vector<Buffer *> getChildren() const;
+ /// return a vector with all children (and grandchildren)
+ std::vector<Buffer *> getChildren(bool grand_children = true) const;
+
+ /// Add all children (and grandchildren) to supplied vector
+ void getChildren(std::vector<Buffer *> & children, bool grand_children = true) const;
/// Is buffer read-only?
bool isReadonly() const;
/// Return macro defined before the inclusion of the child
MacroData const * getMacro(docstring const & name, Buffer const & child, bool global = true) const;
+ /// Collect user macro names at loading time
+ typedef std::set<docstring> UserMacroSet;
+ UserMacroSet usermacros;
+
/// Replace the inset contents for insets which InsetCode is equal
/// to the passed \p inset_code.
void changeRefsIfUnique(docstring const & from, docstring const & to,
/// This function is called when the buffer structure is changed.
void structureChanged() const;
/// This function is called when some parsing error shows up.
- void errors(std::string const & err) const;
+ void errors(std::string const & err, bool from_master = false) const;
/// This function is called when the buffer busy status change.
void setBusy(bool on) const;
/// This function is called when the buffer readonly status change.
///
void autoSave() const;
+ ///
+ void removeAutosaveFile() const;
+ ///
+ void moveAutosaveFile(support::FileName const & old) const;
+ ///
+ support::FileName getAutosaveFilename() const;
/// return the format of the buffer on a string
std::string bufferFormat() const;
+ /// return the default output format of the current backend
+ std::string getDefaultOutputFormat() const;
///
bool doExport(std::string const & format, bool put_in_tempdir,
bool isExportable(std::string const & format) const;
///
std::vector<Format const *> exportableFormats(bool only_viewable) const;
+ ///
+ bool isExportableFormat(std::string const & format) const;
///
typedef std::vector<std::pair<InsetRef *, ParIterator> > References;
void setInsetLabel(docstring const & label, InsetLabel const * il);
InsetLabel const * insetLabel(docstring const & label) const;
+ /// return a list of all used branches (also in children)
+ void getUsedBranches(std::list<docstring> &, bool const from_master = false) const;
+
/// sets the buffer_ member for every inset in this buffer.
// FIXME This really shouldn't be needed, but at the moment it's not
// clear how to do it just for the individual pieces we need.
void setBuffersForInsets() const;
- ///
- void updateLabels(UpdateScope = UpdateMaster) const;
- ///
- void updateLabels(ParIterator & parit) const;
-
- /// Find next word starting from \p from.
- /// \p from initial position to search, will then points to the next
+ /// Updates screen labels and some other information associated with
+ /// insets and paragraphs. Actually, it's more like a general "recurse
+ /// through the Buffer" routine, that visits all the insets and paragraphs.
+ void updateLabels() const { updateLabels(UpdateMaster, false); }
+ /// \param scope: whether to start with the master document or just
+ /// do this one.
+ /// \param output: whether we are preparing for output.
+ void updateLabels(UpdateScope scope, bool output) const;
+ ///
+ void updateLabels(ParIterator & parit, bool output) const;
+
+ /// Spellcheck starting from \p from.
+ /// \p from initial position, will then points to the next misspelled
/// word.
- /// \p to will points to the end of the next word.
- /// \p word will contain the found word if any.
- /// \return true if a new word was found.
- bool nextWord(DocIterator & from, DocIterator & to,
- docstring & word) const;
+ /// \p to will points to the end of the next misspelled word.
+ /// \p word_lang will contain the found misspelled word.
+ /// \return progress if a new word was found.
+ int spellCheck(DocIterator & from, DocIterator & to,
+ WordLangTuple & word_lang, docstring_list & suggestions) const;
private:
/// search for macro in local (buffer) table or in children
*/
void updateMacros(DocIterator & it,
DocIterator & scope) const;
-
+ ///
+ void setLabel(ParIterator & it) const;
///
void collectRelatives(BufferSet & bufs) const;
ReadStatus readFile(Lexer &, support::FileName const & filename,
bool fromString = false);
+ /** If we have branches that use the file suffix
+ feature, return the file name with suffix appended.
+ */
+ support::FileName exportFileName() const;
+
/// Use the Pimpl idiom to hide the internals.
class Impl;
/// The pointer never changes although *pimpl_'s contents may.
Impl * const d;
-
+ ///
frontend::GuiBufferDelegate * gui_;
/// This function is called when the buffer structure is changed.