Building LyX with CMake
For all builds:
-- CMake 2.4.2 or CVS version from www.cmake.org
+- CMake 2.4 or CVS version from www.cmake.org
- install Qt 4 and make sure qmake 4 is found
-
+ (add the folder with qmake to the environment variable PATH)
+- by default it builds the Qt4 frontend
+- with GNUWIN32_DIR you could point to your gnuwin32 packages
+ (eg. -DGNUWIN32_DIR=c:\gnuwin32) by default it searches in your
+ program folder
Building Visual C++ 2005 project files:
- install Visual C++ 2005
- create a build directory, e.g. .../trunk/../build
- call in the build directory 'cmake ..\trunk\development\cmake'
- start lyx.sln
+- Warnings:
+ The default warning level of the msvc cmake builds is now /W4.
+ The cmake option
+ -DDISABLEWALL=1
+ switches to /W3,
+ -DWALL=1
+ re enables /W4.
+ To disable a specific warning add it to MSVC_W_DISABLE of
+ cmake/CMakeLists.txt. To make the warning an error add it
+ to MSVC_W_ERROR of the same file.
TIPS: - rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
to disable Intellisense
- the Release build links much faster
+ - for the 'Debug' and 'Release' build all precompiled headers are enabled
+ to compile without pch (to check if all necessary headers are included)
+ * use 'MinSizeRel' which only precompiles the STL and Boost headers
+ * use 'RelWithDebInfo' which does not use any precompiled headers
Building with GCC/Linux:
- call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
- call in the build directory 'cmake ..\trunk\development\cmake'
+Building with Xcode/Mac:
+- create a build directory, e.g. .../trunk/../build
+- call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
+- open .../trunk/../build/lyx-qt4.xcodeproj
+
+TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses
+ Latin1. To fix that select all source files in Xcode and click "Get Info"
+ in the context menu. Change the encoding to Latin1.
+ - You can run and debug LyX from Xcode. For LyX to find its resources, there
+ are two possibilities:
+ a) Put a resource directory, e.g. a link to the lib directory of the
+ source tree, at .../trunk/../build/bin/Resources
+ b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
+ context menu and add "-sysdir a_valid_LyX_resource_directory"
+ pointing e.g. to a valid Contents/Resources of a LyX.app directory.
+ - LyX on Mac doesn't look for fonts in the resource directory if the
+ executable is not in an .app bundle. Instead you have to create a
+ symbolic link to the fonts directory in the place where the executable
+ is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
+ If you don't do that math character will not show up correctly.
+ - CMake properly finds the Qt4 library bundles from Trolltech's binary
+ Qt4 package for Mac. So no need to compile Qt on your own.
+
To generate other build files call 'cmake'
which shows a list of possibilities.
-The build process tries to find aspell and iconv on Windows
+The build process tries to find aspell on Windows
in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
-under Linux. If they are not found the support is disabled.
+under Linux. If it is not found the support is disabled.