// paint only one rectangle
int const b( !isRTL(*bv.buffer(), par1) ? x + x1 : x + X1 );
int const w( !isRTL(*bv.buffer(), par1) ? X2 - x1 : x2 - X1 );
// paint only one rectangle
int const b( !isRTL(*bv.buffer(), par1) ? x + x1 : x + X1 );
int const w( !isRTL(*bv.buffer(), par1) ? X2 - x1 : x2 - X1 );
- pi.pain.fillRectangle(b, y1, w, y2 - y1, LColor::selection);
+ pi.pain.fillRectangle(b, y1, w, y2 - y1, Color::selection);
// paint upper rectangle
pi.pain.fillRectangle(x + x1, y1, x2 - x1, y2 - y1,
// paint upper rectangle
pi.pain.fillRectangle(x + x1, y1, x2 - x1, y2 - y1,
// paint bottom rectangle
pi.pain.fillRectangle(x + X1, Y1, X2 - X1, Y2 - Y1,
// paint bottom rectangle
pi.pain.fillRectangle(x + X1, Y1, X2 - X1, Y2 - Y1,
// paint center rectangle
pi.pain.fillRectangle(x, y2, tm.width(),
// paint center rectangle
pi.pain.fillRectangle(x, y2, tm.width(),