-
- /// This signal is emitted when the inset is destroyed.
- boost::signal<void()> * destroyedSignal() { return &destroyed; }
-
- /// draw four angular markers
- void drawMarkers(PainterInfo & pi, int x, int y) const;
- /// draw two angular markers
- void drawMarkers2(PainterInfo & pi, int x, int y) const;