+ // Hand-over to inset's own dispatch:
+ localDispatch(owner->view(), action, argument)) ==
+ UpdatableInset::DISPATCHED) ||
+ (result == UpdatableInset::DISPATCHED_NOUPDATE))
+ goto exit_with_message;
+ // If UNDISPATCHED, just soldier on
+ else if (result == UpdatableInset::FINISHED) {
+ if (TEXT()->cursor.par()->isRightToLeftPar(owner->buffer()->params)) {
+ TEXT()->cursorRight(owner->view());
+ moveCursorUpdate(true, false);
+ owner->showState();
+ }
+ goto exit_with_message;
+ } else if (result == UpdatableInset::FINISHED_RIGHT) {
+ if (!TEXT()->cursor.par()->isRightToLeftPar(owner->buffer()->params)) {
+ TEXT()->cursorRight(owner->view());
+ moveCursorUpdate(true, false);
+ owner->showState();
+ }
+ goto exit_with_message;
+ } else if (result == UpdatableInset::FINISHED_UP) {
+ if (TEXT()->cursor.row()->previous()) {
+ TEXT()->cursorUp(owner->view());
+ moveCursorUpdate(true, false);
+ owner->showState();
+ }
+ goto exit_with_message;
+ } else if (result == UpdatableInset::FINISHED_DOWN) {
+ if (TEXT()->cursor.row()->next())
+ TEXT()->cursorDown(owner->view());
+ else
+ TEXT()->cursorRight(owner->view());
+ moveCursorUpdate(true, false);
+ owner->showState();
+ goto exit_with_message;
+ } else {