+ ///
+ // to remember old painted frame dimensions to clear it on the right spot!
+ ///
+ mutable int frame_x;
+ mutable int frame_y;
+ mutable int frame_w;
+ mutable int frame_h;
+ ///
+ bool in_update; /* as update is not reentrant! */
+ mutable BufferView * do_resize;
+ mutable bool do_reinit;
+ mutable bool in_insetAllowed;
+ ///
+ // these are used to check for mouse movement in Motion selection code
+ ///
+ int mouse_x;
+ int mouse_y;