- case HUNGARIAN_UMLAUT: // hung. umlaut
- {
-#if 0
- int xs1[2], xs2[2], ys1[2], ys2[2];
-
- xs1[0] = int(x2 - (hg / 2.0));
- ys1[0] = int(y + hg);
-
- xs2[0] = int(x2 + hg35 - (hg / 2.0));
- ys2[0] = int(y + hg35);
-
- xs1[1] = int(x2 + (hg / 2.0));
- ys1[1] = int(y + hg);
-
- xs2[1] = int(x2 + hg35 + (hg / 2.0));
- ys2[1] = int(y + hg35);
-
- pain.segments(xs1, ys1, xs2, ys2, 2);
-#else
- pain.text(x2 - (font.rbearing('´') - font.lbearing('´')),
- baseline - font.ascent(ic) - font.descent('´') - (font.ascent('´') + font.descent('´')) / 2,
- '´', font);
- pain.text(x2,
- baseline - font.ascent(ic) - font.descent('´') - (font.ascent('´') + font.descent('´')) / 2,
- '´', font);
-#endif
+
+ case HUNGARIAN_UMLAUT:
+ drawAccent(pi, x2, baseline, 0x02DD);