- Painter & pain = bv->painter();
-
- button_length = width_collapsed();
- button_top_y = -ascent(bv, f);
- button_bottom_y = -ascent(bv, f) + ascent_collapsed() +
- descent_collapsed();
-
- if (!isOpen()) {
- draw_collapsed(pain, baseline, x);
- x += TEXT_TO_INSET_OFFSET;
- return;
- }
-
- float old_x = x;
-
- if (!owner())
- x += static_cast<float>(scroll());
-
- if (!cleared && (inset.need_update == InsetText::FULL ||
- inset.need_update == InsetText::INIT ||
- top_x != int(x) ||
- top_baseline != baseline))
- {
- // we don't need anymore to clear here we just have to tell
- // the underlying LyXText that it should do the RowClear!
- inset.setUpdateStatus(bv, InsetText::FULL);
- bv->text->status(bv, LyXText::CHANGED_IN_DRAW);
- return;
- }
-
- top_x = int(x);
- topx_set = true;
- top_baseline = baseline;
-
- int const bl = baseline - ascent(bv, f) + ascent_collapsed();
-
- if (inlined()) {
- inset.draw(bv, f, baseline, x, cleared);
- } else {
- draw_collapsed(pain, bl, old_x);
- inset.draw(bv, f,
- bl + descent_collapsed() + inset.ascent(bv, f),
- x, cleared);
- }
- need_update = NONE;