///
void draw(PainterInfo & pi, int x, int y) const;
///
void drawSelection(PainterInfo & pi, int x, int y) const;
/// return x,y of given position relative to the inset's baseline
///
void draw(PainterInfo & pi, int x, int y) const;
///
void drawSelection(PainterInfo & pi, int x, int y) const;
/// return x,y of given position relative to the inset's baseline