///
void Edit(BufferView *, int x, int y, unsigned int button);
///
///
void Edit(BufferView *, int x, int y, unsigned int button);
///
InsetBibKey(InsetBibKey const *);
///
~InsetBibKey();
///
Inset * Clone() const { return new InsetBibKey(this); }
/// Currently \bibitem is used as a LyX2.x command, so we need this method.
InsetBibKey(InsetBibKey const *);
///
~InsetBibKey();
///
Inset * Clone() const { return new InsetBibKey(this); }
/// Currently \bibitem is used as a LyX2.x command, so we need this method.
///
virtual string getScreenLabel() const;
///
void Edit(BufferView *, int x, int y, unsigned int button);
///
///
virtual string getScreenLabel() const;
///
void Edit(BufferView *, int x, int y, unsigned int button);
///
///
void Edit(BufferView *, int x, int y, unsigned int button);
///
///
void Edit(BufferView *, int x, int y, unsigned int button);
///
- int Latex(ostream &, signed char) const;
- ///
- int Latex(string & file, signed char fragile) const;
+ int Latex(std::ostream &, bool fragile, bool freespace) const;