- obj = fl_add_box(FL_UP_BOX,0,0,220,130,"");
- fdui->key = obj = fl_add_input(FL_NORMAL_INPUT,80,10,130,30,idex(_("Key:|#K")));
- fl_set_input_shortcut(obj,scex(_("Key:|#K")),1);
- fl_set_object_lsize(obj,FL_NORMAL_SIZE);
- obj = fl_add_button(FL_RETURN_BUTTON,20,90,90,30,_("OK"));
- fl_set_object_lsize(obj,FL_NORMAL_SIZE);
- fl_set_object_callback(obj,bibitem_cb,3);
- obj = fl_add_button(FL_NORMAL_BUTTON,120,90,90,30,idex(_("Cancel|^[")));
- fl_set_button_shortcut(obj,scex(_("Cancel|^[")),1);
- fl_set_object_lsize(obj,FL_NORMAL_SIZE);
- fl_set_object_callback(obj,bibitem_cb,2);
- fdui->label = obj = fl_add_input(FL_NORMAL_INPUT,80,50,130,30,idex(_("Label:|#L")));
- fl_set_input_shortcut(obj,scex(_("Label:|#L")),1);
- fl_set_object_lsize(obj,FL_NORMAL_SIZE);
+ obj = fl_add_box(FL_UP_BOX, 0, 0, 220, 130, "");
+ fdui->key = obj = fl_add_input(FL_NORMAL_INPUT, 80, 10, 130, 30, idex(_("Key:|#K")));
+ fl_set_input_shortcut(obj, scex(_("Key:|#K")), 1);
+ fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+ obj = fl_add_button(FL_RETURN_BUTTON, 20, 90, 90, 30, _("OK"));
+ fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+ fl_set_object_callback(obj, bibitem_cb, 3);
+ obj = fl_add_button(FL_NORMAL_BUTTON, 120, 90, 90, 30, idex(_("Cancel|^[")));
+ fl_set_button_shortcut(obj, scex(_("Cancel|^[")), 1);
+ fl_set_object_lsize(obj, FL_NORMAL_SIZE);
+ fl_set_object_callback(obj, bibitem_cb, 2);
+ fdui->label = obj = fl_add_input(FL_NORMAL_INPUT, 80, 50, 130, 30, idex(_("Label:|#L")));
+ fl_set_input_shortcut(obj, scex(_("Label:|#L")), 1);
+ fl_set_object_lsize(obj, FL_NORMAL_SIZE);