+ virtual bool editing(BufferView * bv) const;
+ ///
+ virtual bool showInsetDialog(BufferView *) const { return false; }
+
+ /// draw inset decoration if necessary.
+ /// This can use \c drawMarkers() for example.
+ virtual void drawDecoration(PainterInfo &, int, int) const {}
+ /// draw four angular markers
+ void drawMarkers(PainterInfo & pi, int x, int y) const;
+ /// draw two angular markers
+ void drawMarkers2(PainterInfo & pi, int x, int y) const;
+ /// add space for markers
+ void metricsMarkers(Dimension & dim, int framesize = 1) const;
+ /// add space for markers
+ void metricsMarkers2(Dimension & dim, int framesize = 1) const;
+ /// last drawn position for 'important' insets
+ int xo(BufferView const & bv) const;
+ /// last drawn position for 'important' insets
+ int yo(BufferView const & bv) const;
+ /// set x/y drawing position cache if available
+ virtual void setPosCache(PainterInfo const &, int, int) const {}
+ /// do we cover screen position x/y?
+ virtual bool covers(BufferView const & bv, int x, int y) const;
+ /// get the screen positions of the cursor (see note in cursor.C)
+ virtual void cursorPos(BufferView const & bv,
+ CursorSlice const & sl, bool boundary, int & x, int & y) const;
+
+ /// is this an inset that can be moved into?
+ virtual bool isActive() const { return nargs() > 0; }
+ /// Where should we go when we press the up or down cursor key?
+ virtual bool idxUpDown(LCursor & cur, bool up) const;
+ /// Move one cell to the left
+ virtual bool idxLeft(LCursor &) const { return false; }
+ /// Move one cell to the right
+ virtual bool idxRight(LCursor &) const { return false; }
+
+ /// Move one physical cell up
+ virtual bool idxNext(LCursor &) const { return false; }
+ /// Move one physical cell down
+ virtual bool idxPrev(LCursor &) const { return false; }
+
+ /// Target pos when we enter the inset from the left by pressing "Right"
+ virtual bool idxFirst(LCursor &) const { return false; }
+ /// Target pos when we enter the inset from the right by pressing "Left"
+ virtual bool idxLast(LCursor &) const { return false; }
+
+ /// Delete a cell and move cursor
+ virtual bool idxDelete(idx_type &) { return false; }
+ /// pulls cell after pressing erase
+ virtual void idxGlue(idx_type) {}
+ /// returns list of cell indices that are "between" from and to for
+ /// selection purposes
+ virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
+
+ /// to which column belongs a cell with a given index?
+ virtual col_type col(idx_type) const { return 0; }
+ /// to which row belongs a cell with a given index?
+ virtual row_type row(idx_type) const { return 0; }
+ /// cell idex corresponding to row and column;
+ virtual idx_type index(row_type row, col_type col) const;
+ /// any additional x-offset when drawing a cell?
+ virtual int cellXOffset(idx_type) const { return 0; }
+ /// any additional y-offset when drawing a cell?
+ virtual int cellYOffset(idx_type) const { return 0; }
+ /// number of embedded cells
+ virtual size_t nargs() const { return 0; }
+ /// number of rows in gridlike structures
+ virtual size_t nrows() const { return 0; }
+ /// number of columns in gridlike structures
+ virtual size_t ncols() const { return 0; }
+ /// is called when the cursor leaves this inset
+ // returns true if cursor is now invalid.
+ virtual bool notifyCursorLeaves(LCursor &) { return false; }
+ /// is called when the mouse enter or leave this inset
+ /// return true if this inset needs repaint
+ virtual bool setMouseHover(bool) { return false; }
+
+ /// request "external features"
+ virtual void validate(LaTeXFeatures &) const {}
+ /// Appends \c list with all labels found within this inset.
+ virtual void getLabelList(Buffer const &,
+ std::vector<docstring> & /* list */) const {}
+
+ /// describe content if cursor inside
+ virtual void infoize(odocstream &) const {}
+ /// describe content if cursor behind
+ virtual void infoize2(odocstream &) const {}
+
+ /// plain text output in ucs4 encoding
+ virtual int plaintext(Buffer const &, odocstream &,
+ OutputParams const &) const;
+ /// docbook output
+ virtual int docbook(Buffer const &, odocstream & os,
+ OutputParams const &) const;
+ /// the string that is passed to the TOC
+ virtual void textString(Buffer const &, odocstream &) const {}
+
+ /** This enum indicates by which means the inset can be modified:
+ - NOT_EDITABLE: the inset's content cannot be modified at all
+ (e.g. printindex, insetspecialchar)
+ - IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, url)
+ - HIGHLY_EDITABLE: content can be edited on screen (normally means that
+ insettext is contained, e.g. collapsables, tabular) */
+ // FIXME: This has not yet been fully implemented to math insets
+ enum EDITABLE {
+ ///
+ NOT_EDITABLE = 0,
+ ///
+ IS_EDITABLE,
+ ///
+ HIGHLY_EDITABLE
+ };
+ /// what appears in the minibuffer when opening
+ virtual docstring const editMessage() const;
+ ///
+ virtual EDITABLE editable() const;
+ /// can we go further down on mouse click?
+ virtual bool descendable() const { return false; }
+ /// does this contain text that can be change track marked in DVI?
+ virtual bool canTrackChanges() const { return false; }
+ /// is this inset based on the TextInset class?
+ virtual InsetText const * asTextInset() const { return 0; }
+ /// return true if the inset should be removed automatically
+ virtual bool autoDelete() const;
+
+ /** This is not quite the correct place for this enum. I think
+ the correct would be to let each subclass of Inset declare
+ its own enum code. Actually the notion of an InsetBase::Code
+ should be avoided, but I am not sure how this could be done
+ in a cleaner way. */
+ enum Code {
+ ///
+ NO_CODE, // 0
+ ///
+ TOC_CODE, // do these insets really need a code? (ale)
+ ///
+ QUOTE_CODE,
+ ///
+ MARK_CODE,
+ ///
+ REF_CODE,
+ ///
+ URL_CODE, // 5
+ ///
+ HTMLURL_CODE,
+ ///
+ SEPARATOR_CODE,
+ ///
+ ENDING_CODE,
+ ///
+ LABEL_CODE,
+ ///
+ NOTE_CODE, // 10
+ ///
+ ACCENT_CODE,
+ ///
+ MATH_CODE,
+ ///
+ INDEX_CODE,
+ ///
+ INCLUDE_CODE,
+ ///
+ GRAPHICS_CODE, // 15
+ ///
+ BIBITEM_CODE,
+ ///
+ BIBTEX_CODE,
+ ///
+ TEXT_CODE,
+ ///
+ ERT_CODE,
+ ///
+ FOOT_CODE, // 20
+ ///
+ MARGIN_CODE,
+ ///
+ FLOAT_CODE,
+ ///
+ WRAP_CODE,
+ ///
+ SPACE_CODE, // 25
+ ///
+ SPECIALCHAR_CODE,
+ ///
+ TABULAR_CODE,
+ ///
+ EXTERNAL_CODE,
+#if 0
+ ///
+ THEOREM_CODE,
+#endif
+ ///
+ CAPTION_CODE,
+ ///
+ MATHMACRO_CODE, // 30
+ ///
+ CITE_CODE,
+ ///
+ FLOAT_LIST_CODE,
+ ///
+ INDEX_PRINT_CODE,
+ ///
+ OPTARG_CODE, // 35
+ ///
+ ENVIRONMENT_CODE,
+ ///
+ HFILL_CODE,
+ ///
+ NEWLINE_CODE,
+ ///
+ LINE_CODE,
+ ///
+ BRANCH_CODE, // 40
+ ///
+ BOX_CODE,
+ ///
+ CHARSTYLE_CODE,
+ ///
+ VSPACE_CODE,
+ ///
+ MATHMACROARG_CODE,
+ ///
+ NOMENCL_CODE, // 45
+ ///
+ NOMENCL_PRINT_CODE
+ };
+
+ /** returns the Code corresponding to the \c name.
+ * Eg, translate("branch") == BRANCH_CODE
+ */
+ static Code translate(std::string const & name);
+
+ /// returns true if the inset can hold an inset of given type
+ virtual bool insetAllowed(Code) const { return false; }
+ /// if this inset has paragraphs should they be output all as default
+ /// paragraphs with the default layout of the text class?
+ virtual bool forceDefaultParagraphs(idx_type) const { return false; }
+
+ ///
+ virtual docstring const & getInsetName() const;
+ /// used to toggle insets
+ /// is the inset open?
+ /// should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ /// is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ /// is this equivalent to a space (which is BTW different from
+ /// a line separator)?
+ virtual bool isSpace() const { return false; }
+ /// should we have a non-filled line before this inset?
+ virtual bool display() const { return false; }
+ /// should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ /// should paragraph indendation be ommitted in any case?
+ virtual bool neverIndent(Buffer const &) const { return false; }
+ /// dumps content to lyxerr
+ virtual void dump() const;
+ /// write inset in .lyx format
+ virtual void write(Buffer const &, std::ostream &) const {}
+ /// read inset in .lyx format
+ virtual void read(Buffer const &, LyXLex &) {}
+ /** Export the inset to LaTeX.
+ * Don't use a temporary stringstream if the final output is
+ * supposed to go to a file.
+ * \sa Buffer::writeLaTeXSource for the reason.
+ * \return the number of rows (\n's) of generated LaTeX code.
+ */
+ virtual int latex(Buffer const &, odocstream &,
+ OutputParams const &) const { return 0; }
+ /// returns true to override begin and end inset in file
+ virtual bool directWrite() const;
+ ///
+ virtual bool allowSpellCheck() const { return false; }
+
+ /// if this insets owns text cells (e.g. InsetText) return cell num
+ virtual LyXText * getText(int /*num*/) const { return 0; }
+
+ /** Adds a LaTeX snippet to the Preview Loader for transformation
+ * into a bitmap image. Does not start the laoding process.
+ *
+ * Most insets have no interest in this capability, so the method
+ * defaults to empty.
+ */
+ virtual void addPreview(graphics::PreviewLoader &) const {}
+ /// Add an entry to the TocList
+ virtual void addToToc(TocList &, Buffer const &) const {}
+
+public:
+ /// returns LyX code associated with the inset. Used for TOC, ...)
+ virtual Code lyxCode() const { return NO_CODE; }
+
+ /// -1: text mode, 1: math mode, 0 undecided
+ enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
+ /// return text or mathmode if that is possible to determine
+ virtual mode_type currentMode() const { return UNDECIDED_MODE; }
+ /// returns whether this inset is allowed in other insets of given mode
+ virtual bool allowedIn(mode_type) const { return true; }
+ /**
+ * Is this inset allowed within a font change?
+ *
+ * FIXME: noFontChange means currently that the font change is closed
+ * in LaTeX before the inset, and that the contents of the inset
+ * will be in default font. This should be changed so that the inset
+ * changes the font again.
+ */
+ virtual bool noFontChange() const { return false; }
+
+ /// set the change for the entire inset
+ virtual void setChange(Change const &) {}
+ /// accept the changes within the inset
+ virtual void acceptChanges() {};
+ /// reject the changes within the inset
+ virtual void rejectChanges() {};
+
+ /// pretty arbitrary
+ virtual int width() const { return 10; }
+ /// pretty arbitrary
+ virtual int ascent() const { return 10; }
+ /// pretty arbitrary
+ virtual int descent() const { return 10; }
+ ///
+ int scroll() const { return 0; }
+ ///
+ enum CollapseStatus {
+ Collapsed,
+ Inlined,
+ Open
+ };
+ ///
+ virtual void setStatus(LCursor &, CollapseStatus) {}
+protected:
+ InsetBase() {}
+ InsetBase(InsetBase const &) {}
+ /** The real dispatcher.
+ * Gets normally called from LCursor::dispatch(). LCursor::dispatch()
+ * assumes the common case of 'LFUN handled, need update'.
+ * This has to be overriden by calling LCursor::undispatched() or
+ * LCursor::noUpdate() if appropriate.
+ * If you need to call the dispatch method of some inset directly
+ * you may have to explicitly request an update at that place. Don't
+ * do it in doDispatch(), since that causes nested updates when
+ * called from LCursor::dispatch(), and these can lead to crashes.
+ * \sa getStatus
+ */
+ virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+
+ /// Cached dimensions of the inset.
+ mutable Dimension dim_;
+private:
+ virtual std::auto_ptr<InsetBase> doClone() const = 0;