void draw(PainterInfo & pi, int x, int y) const;
///
bool showInsetDialog(BufferView *) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
bool showInsetDialog(BufferView *) const;
///
- bool forceDefaultParagraphs(idx_type) const { return true; }
- /// should paragraph indendation be ommitted in any case?
+ virtual bool forceEmptyLayout() const { return true; }
+ ///
+ virtual bool allowParagraphCustomization(idx_type) const { return false; }
+ /// should paragraph indendation be omitted in any case?
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
///
bool getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus &) const;
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
///
bool getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus &) const;