- /// draw inset decoration if necessary.
- /// This can use \c drawMarkers() for example.
- virtual void drawDecoration(PainterInfo &, int, int) const {}
- /// draw four angular markers
- void drawMarkers(PainterInfo & pi, int x, int y) const;
+ // The possible marker types for insets
+ enum marker_type { NO_MARKER, MARKER2, MARKER };