obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 70, 160, 90, "");
{
char const * const dummy = N_("Browse|#B");
obj = fl_add_frame(FL_ENGRAVED_FRAME, 10, 70, 160, 90, "");
{
char const * const dummy = N_("Browse|#B");
- fdui->browsebt = obj = fl_add_button(FL_NORMAL_BUTTON, 230, 30, 100, 30, idex(_(dummy)));
+ fdui->button_browse = obj = fl_add_button(FL_NORMAL_BUTTON, 230, 30, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fdui->flag1 = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 180, 70, 150, 30, idex(_(dummy)));
+ fdui->check_typeset = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 180, 70, 150, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 120, 170, 100, 30, _("OK"));
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 120, 170, 100, 30, _("OK"));
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
{
char const * const dummy = N_("Cancel|^[");
fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 230, 170, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
{
char const * const dummy = N_("Cancel|^[");
fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 230, 170, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fdui->loadbt = obj = fl_add_button(FL_NORMAL_BUTTON, 230, 130, 100, 30, idex(_(dummy)));
+ fdui->button_load = obj = fl_add_button(FL_NORMAL_BUTTON, 230, 130, 100, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fdui->filename = obj = fl_add_input(FL_NORMAL_INPUT, 10, 30, 210, 30, idex(_(dummy)));
+ fdui->input_filename = obj = fl_add_input(FL_NORMAL_INPUT, 10, 30, 210, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_lalign(obj, FL_ALIGN_TOP_LEFT);
{
char const * const dummy = N_("Visible space|#s");
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_lalign(obj, FL_ALIGN_TOP_LEFT);
{
char const * const dummy = N_("Visible space|#s");
- fdui->flag41 = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 180, 100, 150, 30, idex(_(dummy)));
+ fdui->check_visiblespace = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 180, 100, 150, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fdui->flag4 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 130, 160, 30, idex(_(dummy)));
+ fdui->check_verbatim = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 130, 160, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fdui->flag2 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 100, 160, 30, idex(_(dummy)));
+ fdui->check_useinput = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 100, 160, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
- fdui->flag3 = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 70, 160, 30, idex(_(dummy)));
+ fdui->check_useinclude = obj = fl_add_checkbutton(FL_RADIO_BUTTON, 10, 70, 160, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_lsize(obj, FL_NORMAL_SIZE);