- obj = fl_add_labelframe(FL_ENGRAVED_FRAME, 10, 250, 200, 50, _("Rotate"));
- fdui->input_rotate_angle = obj = fl_add_input(FL_INT_INPUT, 70, 260, 80, 30, _("Angle"));
- fl_set_object_callback(obj, C_FormGraphicsInputCB, 0);
- fdui->check_inline = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 230, 260, 170, 30, _("Inline Figure"));
- fl_set_object_callback(obj, C_FormGraphicsInputCB, 0);
- fdui->input_subcaption = obj = fl_add_input(FL_NORMAL_INPUT, 120, 310, 280, 30, "");
- fl_set_object_callback(obj, C_FormGraphicsInputCB, 0);
- fdui->check_subcaption = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 10, 310, 110, 30, idex(_("Subcaption|S#S")));
- fl_set_button_shortcut(obj, scex(_("Subcaption|S#S")), 1);
- fl_set_object_callback(obj, C_FormGraphicsInputCB, 0);
+ obj = fl_add_labelframe(FL_ENGRAVED_FRAME, 20, 250, 236, 50, _("Rotate"));
+ {
+ char const * const dummy = N_("Angle|#A");
+ fdui->input_rotate_angle = obj = fl_add_input(FL_INT_INPUT, 91, 260, 94, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_callback(obj, C_FormBaseInputCB, CHECKINPUT);
+ {
+ char const * const dummy = N_("Inline Figure|#I");
+ fdui->check_inline = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 279, 260, 201, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_callback(obj, C_FormBaseInputCB, CHECKINPUT);
+ fdui->input_subcaption = obj = fl_add_input(FL_NORMAL_INPUT, 158, 310, 322, 30, "");
+ fl_set_object_callback(obj, C_FormBaseInputCB, CHECKINPUT);
+ {
+ char const * const dummy = N_("Subcaption|#S");
+ fdui->check_subcaption = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 120, 310, 30, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_lalign(obj, FL_ALIGN_LEFT);
+ fl_set_object_callback(obj, C_FormBaseInputCB, CHECKINPUT);
+ {
+ char const * const dummy = N_("Update|#U");
+ fdui->button_restore = obj = fl_add_button(FL_NORMAL_BUTTON, 20, 350, 90, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_gravity(obj, FL_SouthWest, FL_SouthWest);
+ fl_set_object_callback(obj, C_FormBaseRestoreCB, 0);
+ fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 190, 350, 90, 30, _("Ok"));
+ fl_set_object_callback(obj, C_FormBaseOKCB, 0);
+ {
+ char const * const dummy = N_("Apply|#A");
+ fdui->button_apply = obj = fl_add_button(FL_NORMAL_BUTTON, 290, 350, 90, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_callback(obj, C_FormBaseApplyCB, 0);
+ {
+ char const * const dummy = N_("Cancel|^[");
+ fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 390, 350, 90, 30, idex(_(dummy)));
+ fl_set_button_shortcut(obj, scex(_(dummy)), 1);
+ }
+ fl_set_object_callback(obj, C_FormBaseCancelCB, 0);