-
- QButtonGroup* button_group = new QButtonGroup(this);
- const std::vector<Debug::Type> levels = Debug::levels();
- for (unsigned int i = 0; i < levels.size(); i++) {
- LevelButton * box = new LevelButton(toqstr(Debug::description(levels[i])));
- box->level = levels[i];
- widget_->settingsLayout->addWidget(box);
- button_group->addButton(box);
+ widget_->tabWidget->widget(0)->setContentsMargins(-5, -7, 0, -7);
+
+ connect(widget_->debugNoneRB, SIGNAL(clicked()),
+ this, SLOT(debugSelectionChanged()));
+ connect(widget_->debugSelectedRB, SIGNAL(clicked()),
+ this, SLOT(debugSelectionChanged()));
+ connect(widget_->debugAnyRB, SIGNAL(clicked()),
+ this, SLOT(debugSelectionChanged()));
+ widget_->debugMessagesTW->setEnabled(false);
+ widget_->debugNoneRB->setChecked(true);
+
+ // ignore Debug::NONE and Debug::ANY
+ int const level_count = Debug::levelCount() - 1;
+ QTreeWidgetItem * item = 0;
+ widget_->debugMessagesTW->setColumnCount(2);
+ widget_->debugMessagesTW->headerItem()->setText(0, qt_("Debug Level"));
+ widget_->debugMessagesTW->headerItem()->setText(1, qt_("Set"));
+ for (int i = 1 ; i < level_count; i++) {
+ item = new QTreeWidgetItem(widget_->debugMessagesTW);
+ Debug::Type const level = Debug::value(i);
+ item->setText(0, qt_(Debug::description(level)));
+ item->setData(0, Qt::UserRole, int(level));
+ item->setText(1, qt_("No"));