- virtual Painter & text(int x, int y,
- char const * str, size_t l,
- LyXFont const & f) = 0;
+ virtual int text(int x, int y, docstring const & str, FontInfo const & f, bool rtl = false) = 0;
+
+ /** draw a string at position x, y (y is the baseline). The
+ * text direction is enforced by the \c Font.
+ * \return the width of the drawn text.
+ */
+ virtual int text(int x, int y, docstring const & str, Font const & f) = 0;
+
+ /** draw a string at position x, y (y is the baseline), but
+ * make sure that the part between \c from and \c to is in
+ * \c other color. The text direction is enforced by the \c Font.
+ * \return the width of the drawn text.
+ */
+ virtual int text(int x, int y, docstring const & str, Font const & f,
+ Color other, size_type from, size_type to) = 0;
+
+ void setDrawingEnabled(bool drawing_enabled)
+ { drawing_enabled_ = drawing_enabled; }
+
+ /// Indicate wether real screen drawing shall be done or not.
+ bool isDrawingEnabled() const { return drawing_enabled_; }
+
+ double pixelRatio() const { return pixel_ratio_; }