+ if (in_show_) {
+ return;
+ }
+ in_show_ = true;
+ Dialog * dialog = find_or_build(name);
+ if (dialog) {
+ // FIXME! Should check that the dialog IS an inset dialog.
+ dialog->show(data);
+ open_insets_[name] = inset;
+ }
+ in_show_ = false;
+}
+
+
+bool Dialogs::visible(string const & name) const
+{
+ std::map<string, DialogPtr>::const_iterator it =
+ dialogs_.find(name);
+ if (it == dialogs_.end())
+ return false;
+ return it->second.get()->isVisible();
+}
+
+
+void Dialogs::update(string const & name, string const & data)
+{
+ std::map<string, DialogPtr>::const_iterator it =
+ dialogs_.find(name);
+ if (it == dialogs_.end())
+ return;
+
+ Dialog * const dialog = it->second.get();
+ if (dialog->isVisible())
+ dialog->update(data);
+}
+
+
+void Dialogs::hideSlot(string const & name, InsetBase * inset)
+{
+ std::map<string, DialogPtr>::const_iterator it =
+ dialogs_.find(name);
+ if (it == dialogs_.end())
+ return;
+
+ if (inset && inset != getOpenInset(name))
+ return;
+
+ Dialog * const dialog = it->second.get();
+ if (dialog->isVisible())
+ dialog->hide();
+ open_insets_[name] = 0;
+}
+
+
+void Dialogs::disconnect(string const & name)
+{
+ if (!isValidName(name))
+ return;
+
+ open_insets_[name] = 0;
+}
+
+
+InsetBase * Dialogs::getOpenInset(string const & name) const
+{
+ if (!isValidName(name))
+ return 0;
+
+ std::map<string, InsetBase *>::const_iterator it =
+ open_insets_.find(name);
+ return it == open_insets_.end() ? 0 : it->second;
+}
+
+
+void Dialogs::hideAll() const
+{
+ std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
+ std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
+
+ for(; it != end; ++it) {
+ it->second->hide();
+ }
+}
+
+
+void Dialogs::hideBufferDependent() const
+{
+ std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
+ std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
+
+ for(; it != end; ++it) {
+ Dialog * dialog = it->second.get();
+ if (dialog->controller().isBufferDependent())
+ dialog->hide();
+ }
+}
+
+
+void Dialogs::updateBufferDependent(bool switched) const
+{
+ std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
+ std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
+
+ for(; it != end; ++it) {
+ Dialog * dialog = it->second.get();
+ if (switched && dialog->controller().isBufferDependent()) {
+ dialog->hide();
+ } else {
+ // A bit clunky, but the dialog will request
+ // that the kernel provides it with the necessary
+ // data.
+ dialog->RestoreButton();
+ }
+ }
+}
+
+
+void Dialogs::redraw() const
+{
+ std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
+ std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
+
+ for(; it != end; ++it) {
+ it->second->redraw();
+ }
+}
+
+
+void Dialogs::checkStatus()
+{
+ std::map<string, DialogPtr>::const_iterator it = dialogs_.begin();
+ std::map<string, DialogPtr>::const_iterator end = dialogs_.end();
+
+ for(; it != end; ++it) {
+ Dialog * const dialog = it->second.get();
+ if (dialog->isVisible())
+ dialog->checkStatus();
+ }