+ /// the event was already dispatched
+ void dispatched();
+ /// Set which update should be done
+ void updateFlags(Update::flags f);
+ /**
+ * don't call update() when done
+ *
+ * Should only be called by an inset's doDispatch() method. It means:
+ * I handled that request and I can reassure you that the screen does
+ * not need to be re-drawn and all entries in the coord cache stay
+ * valid (and there are no other things to put in the coord cache).
+ * This is a fairly rare event as well and only some optimization.
+ * Not using noUpdate() should never be wrong.
+ */