+
+ /// moves position closest to (x, y) in given box
+ bool bruteFind3(LCursor & cur, int x, int y, bool up)
+ {
+ BufferView & bv = cur.bv();
+ int ylow = up ? 0 : y + 1;
+ int yhigh = up ? y - 1 : bv.workHeight();
+ int xlow = 0;
+ int xhigh = bv.workWidth();
+
+// FIXME: bit more work needed to get 'from' and 'to' right.
+ pit_type from = cur.bottom().pit();
+ //pit_type to = cur.bottom().pit();
+ //lyxerr << "Pit start: " << from << endl;
+
+ //lyxerr << "bruteFind3: x: " << x << " y: " << y
+ // << " xlow: " << xlow << " xhigh: " << xhigh
+ // << " ylow: " << ylow << " yhigh: " << yhigh
+ // << endl;
+ InsetBase & inset = bv.buffer()->inset();
+ DocIterator it = doc_iterator_begin(inset);
+ it.pit() = from;
+ DocIterator et = doc_iterator_end(inset);
+
+ double best_dist = std::numeric_limits<double>::max();
+ DocIterator best_cursor = et;
+
+ for ( ; it != et; it.forwardPos()) {
+ // avoid invalid nesting when selecting
+ if (bv_funcs::status(&bv, it) == bv_funcs::CUR_INSIDE
+ && (!cur.selection() || positionable(it, cur.anchor_))) {
+ Point p = bv_funcs::getPos(bv, it, false);
+ int xo = p.x_;
+ int yo = p.y_;
+ if (xlow <= xo && xo <= xhigh && ylow <= yo && yo <= yhigh) {
+ double const dx = xo - x;
+ double const dy = yo - y;
+ double const d = dx * dx + dy * dy;
+ //lyxerr << "itx: " << xo << " ity: " << yo << " d: " << d
+ // << " dx: " << dx << " dy: " << dy
+ // << " idx: " << it.idx() << " pos: " << it.pos()
+ // << " it:\n" << it
+ // << endl;
+ // '<=' in order to take the last possible position
+ // this is important for clicking behind \sum in e.g. '\sum_i a'
+ if (d <= best_dist) {
+ //lyxerr << "*" << endl;
+ best_dist = d;
+ best_cursor = it;
+ }
+ }
+ }
+ }
+
+ //lyxerr << "best_dist: " << best_dist << " cur:\n" << best_cursor << endl;
+ if (best_cursor == et)
+ return false;
+ cur.setCursor(best_cursor);
+ return true;
+ }
+