void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */
void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char const *);
void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
/** Number of columns and rows, and the background bitmap */
void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char const *);