- /// For the figure inset
- // This can't be part of the base since we don't know what window
- // system we will be useing, or if are going to use pixmaps at all.
- //virtual PainterBase & pixmap(int x, int y, Pixmap bitmap)=0;
+ // For the figure inset
+ virtual PainterBase & image(int x, int y, int w, int h, LyXImage const * image) = 0;