// This can't be part of the base since we don't know what window
// system we will be useing, or if are going to use pixmaps at all.
//virtual PainterBase & pixmap(int x, int y, Pixmap bitmap)=0;
// This can't be part of the base since we don't know what window
// system we will be useing, or if are going to use pixmaps at all.
//virtual PainterBase & pixmap(int x, int y, Pixmap bitmap)=0;