rectangle(x, baseline - ascent, width, ascent + descent, frame);
fillRectangle(x + 1, baseline - ascent + 1, width - 1,
ascent + descent - 1, back);
rectangle(x, baseline - ascent, width, ascent + descent, frame);
fillRectangle(x + 1, baseline - ascent + 1, width - 1,
ascent + descent - 1, back);