friend void dispatch(FuncRequest const & action, DispatchResult & dr);
friend std::vector<std::string> & theFilesToLoad();
friend BufferList & theBufferList();
friend void dispatch(FuncRequest const & action, DispatchResult & dr);
friend std::vector<std::string> & theFilesToLoad();
friend BufferList & theBufferList();
friend Messages const & getGuiMessages();
friend KeyMap & theTopLevelKeymap();
friend Movers & theMovers();
friend Messages const & getGuiMessages();
friend KeyMap & theTopLevelKeymap();
friend Movers & theMovers();
friend void setMover(std::string const & fmt, std::string const & command);
friend Movers & theSystemMovers();
friend frontend::Application * theApp();
friend void setMover(std::string const & fmt, std::string const & command);
friend Movers & theSystemMovers();
friend frontend::Application * theApp();