LayoutFile * tc = classmap_[classname];
LayoutFile * tmpl =
new LayoutFile(tc->name(), tc->latexname(), tc->description(),
LayoutFile * tc = classmap_[classname];
LayoutFile * tmpl =
new LayoutFile(tc->name(), tc->latexname(), tc->description(),
LayoutFileIndex LayoutFileList::addEmptyClass(string const & textclass)
{
// FIXME This could be simplified a bit to call TextClass::read(string, ReadType).
LayoutFileIndex LayoutFileList::addEmptyClass(string const & textclass)
{
// FIXME This could be simplified a bit to call TextClass::read(string, ReadType).
ofstream ofs(tempLayout.toFilesystemEncoding().c_str());
// This writes a very basic class, but it also attempts to include
// stdclass.inc. That would give us something moderately usable.
ofstream ofs(tempLayout.toFilesystemEncoding().c_str());
// This writes a very basic class, but it also attempts to include
// stdclass.inc. That would give us something moderately usable.
if (!tc->load(tempLayout.absFileName())) {
// This can only happen if the hardcoded file above is wrong
// or there is some weird filesystem error.
if (!tc->load(tempLayout.absFileName())) {
// This can only happen if the hardcoded file above is wrong
// or there is some weird filesystem error.
string fullName = addName(path, textclass + ".layout");
FileName const layout_file(fullName);
string fullName = addName(path, textclass + ".layout");
FileName const layout_file(fullName);
smatch sub;
if (regex_match(line, sub, reg)) {
// returns: whole string, classtype (not used here), class name, description
smatch sub;
if (regex_match(line, sub, reg)) {
// returns: whole string, classtype (not used here), class name, description
LASSERT(sub.size() == 4, /**/);
// now, create a TextClass with description containing path information
class_name = (sub.str(2) == "" ? textclass : sub.str(2));
LASSERT(sub.size() == 4, /**/);
// now, create a TextClass with description containing path information
class_name = (sub.str(2) == "" ? textclass : sub.str(2));