+ snippets.insert(tclass[*cit].babelpreamble(*lit, use_polyglossia));
+ }
+ }
+ if ((use_babel || use_polyglossia) && !UsedLanguages_.empty()) {
+ FloatList const & floats = params_.documentClass().floats();
+ UsedFloats::const_iterator fit = usedFloats_.begin();
+ UsedFloats::const_iterator fend = usedFloats_.end();
+ for (; fit != fend; ++fit) {
+ Floating const & fl = floats.getType(fit->first);
+ // we assume builtin floats are translated
+ if (fl.isPredefined())
+ continue;
+ docstring const type = from_ascii(fl.floattype());
+ docstring const flname = from_utf8(fl.name());
+ docstring name = buffer().language()->translateLayout(fl.name());
+ // only request translation if we have a real translation
+ // (that differs from the source)
+ if (use_polyglossia && flname != name)
+ snippets.insert(getFloatI18nPreamble(
+ type, name,
+ from_ascii(buffer().language()->polyglossia())));
+ else if (flname != name)
+ snippets.insert(getFloatI18nPreamble(
+ type, name,
+ from_ascii(buffer().language()->babel())));
+ for (lang_it lit = lbeg; lit != lend; ++lit) {
+ string const code = (*lit)->code();
+ name = (*lit)->translateLayout(fl.name());
+ // we assume we have a suitable translation if
+ // either the language is English (we need to
+ // translate into English if English is a secondary
+ // language) or if translateIfPossible returns
+ // something different to the English source.
+ bool const have_translation =
+ (flname != name || contains(code, "en"));
+ if (use_polyglossia && have_translation)
+ snippets.insert(getFloatI18nPreamble(
+ type, name,
+ from_ascii((*lit)->polyglossia())));
+ else if (have_translation)
+ snippets.insert(getFloatI18nPreamble(
+ type, name,
+ from_ascii((*lit)->babel())));
+ }