DispatchResult result() const;
/// add a new cursor slice
void push(Inset & inset);
DispatchResult result() const;
/// add a new cursor slice
void push(Inset & inset);
- /// add a new cursor slice, place cursor on left end
- void pushLeft(Inset & inset);
+ /// add a new cursor slice, place cursor at front (move backwards)
+ void pushBackward(Inset & inset);
- /// pop one slice off the cursor stack and go left
- bool popLeft();
- /// pop one slice off the cursor stack and go right
- bool popRight();
+ /// pop one slice off the cursor stack and go backwards
+ bool popBackward();
+ /// pop one slice off the cursor stack and go forward
+ bool popForward();
// selection in given cell of atom
void handleNest(MathAtom const & at, int cell = 0);
///
// selection in given cell of atom
void handleNest(MathAtom const & at, int cell = 0);
///