- display = fl_display;
- drawable = XCreatePixmap(display, fl_root, 10, 10,
- fl_get_visual_depth());
-
- colormap = fl_state[fl_get_vclass()].colormap;
+ display = GUIRunTime::x11Display();
+ drawable = XCreatePixmap(display,
+ RootWindow(display, GUIRunTime::x11Screen()),
+ 10, 10,
+ GUIRunTime::x11VisualDepth());
+
+ colormap = GUIRunTime::x11Colormap();