* If hit, the coordinates are changed relative to the inset.
*/
Inset * checkInsetHit(LyXText *, int & x, int & y);
* If hit, the coordinates are changed relative to the inset.
*/
Inset * checkInsetHit(LyXText *, int & x, int & y);
* if one exists. If so, the inset is returned, and the co-ordinates are
* made relative. Otherwise, 0 is returned.
*/
* if one exists. If so, the inset is returned, and the co-ordinates are
* made relative. Otherwise, 0 is returned.
*/
- Inset * checkInset(LyXText const & text, LyXCursor const & cursor, int & x, int & y) const;
+ Inset * checkInset(LyXText const & text, LyXCursor const & cursor, int & x, int & y) const;
///
friend class BufferView;
/// open and lock an updatable inset
bool open_new_inset(UpdatableInset * new_inset, bool behind = false);
///
friend class BufferView;
/// open and lock an updatable inset
bool open_new_inset(UpdatableInset * new_inset, bool behind = false);